[Mutator] Specimen kill messages

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Arblarg

FNG / Fresh Meat
May 24, 2012
1,430
6
0
Illinois, U.S.
I have also this error and i just kill one, i get : 1kill : +2, 2kills: +4 .... and so far.

any solution for this?
I assume you mean this is for your server?
Only activate the mutator in one place. Either put it in the .bat file or put it in the kf.ini , not both.

I suggest in the kf.ini . Under
[Engine.GameEngine]

put

ServerActors=MutKillMessageV2.MutKillMessage
ServerPackages=MutKillMessageV2
 

xY4L3x

FNG / Fresh Meat
Oct 31, 2012
3
0
0
I assume you mean this is for your server?
Only activate the mutator in one place. Either put it in the .bat file or put it in the kf.ini , not both.

I suggest in the kf.ini . Under
[Engine.GameEngine]

put

ServerActors=MutKillMessageV2.MutKillMessage
ServerPackages=MutKillMessageV2

thx this helped
 

Hippox

FNG / Fresh Meat
Aug 15, 2012
157
0
0
It'd be a really nice mutator if you could have it configured to just broadcast kill messages when you, or another player, killed a large specimen. This means that I don't want to see my individual kill messages count on my screen of smaller specimens, but only when I, or another player, kills a big specimen.

In short, no individual kill message of smaller zeds. Broadcasted kill messages to all players when a big specimen is killed.

It'd be a pretty nice added configuration function, and it seems to be a relative easy addition to make; but what do I know about it.
 
Last edited:

EpharGy

FNG / Fresh Meat
Jan 3, 2011
1,350
63
0
Australia
www.sykosis.co.uk
Thanks, they should have made it on by default...

I don't know if I like the way it works now (using a line for every kill) it was better when the same specimen kills were grouped.


[url]http://cloud-2.steampowered.com/ugc/559835138738132069/477D87D6F2DF2B9FDB4923014C5957DAD73B3B19/[/URL]

No, as with most things visual, it should be the End Users choice, not forced on people. Or if Auto on, the option to disable.

I agree that Kills should be grouped better though.
 
Last edited:

Dave_Scream

FNG / Fresh Meat
Jan 24, 2010
160
12
0
35
Russia, Rostov-on-Don
vkontakte.ru
UPDATE.
Allright, if somewho want to recompile this mutator, then temporary replace this file in system folder XInterface.7z

It use HudBase->LocalMessage array size 2 instead of 8, so no error when compiling.

after recompile return original XInterface.u

DEPRECATED:
I used a modified XInterface.u version with shrunk LocalMessages array size on HudBase class. And after compilation it works just fine on original XInterface.u version.
Hi Marco,
We building customizable MonsterControl, and we added ability to change monsters names.

for example for KFChar.ZombieClot, admin can specify many different zombies based on it, with own speed and others.
so for clot we can have
"clot_lol"
"clot_boss"
"clot_500hp" and other names from config.ini file.

because KillMessages are standart now, in our code we switching if off, and replace with our one.
But have compilation errors because of LocalMessages error.
---
I fixed HudBase->LocalMessages size like you said, but got errors:

2012-12-21_031948.jpg


can you please share modded XInterface.u ?
---
UPD.1
allright I unredstand, to solve this Error need to replace
Code:
Controls(0)=GUIComboBox'XInterface.Browser_ServerListPageMSCustom.MyGameTypeCombo'
with
Controls(0)=MyGameTypeCombo

maybe some other problems will appear when I fix all this, so anyway share please your XInterface.u if you will be here.
---
UPD.2
found better solution. to fix you can just replace
Code:
Controls(0)=GUIComboBox'XInterface.Browser_ServerListPageMSCustom.MyGameTypeCombo'
with
Controls(0)=GUIComboBox'MyGameTypeCombo'
so all you need to fix whole class is Replace

'XInterface.Browser_ServerListPageMSCustom.
with
'

the same for other classes
 
Last edited:

adamosaur

FNG / Fresh Meat
Jul 27, 2011
16
0
0
As of today (dunno what time, but I noticed it now), KillMessages made my server greylisted (instead of whitelisted). I'm sure it was killmessages, as the server works with all other mutators (antiblock) and on the DoomV6/V7 maps (since map whitelist is no longer existant). So, did something happen with KillMessages to break it recently, like within the past few days? because I really do enjoy having it on my server. Anyone else have this issue?
 

adamosaur

FNG / Fresh Meat
Jul 27, 2011
16
0
0
Both V1 and V2? or all mutators? (antiblocker and serverext work so it's just here I think).

Will they be rewhitelisted? I think they were a fun addition to servers for the players. Any reason for the greylisting, or am I missing an announcement somewhere by TWI?
 

DMN666

Active member
Jun 14, 2012
2,570
12
38
Brooklyn, NY
As of today (dunno what time, but I noticed it now), KillMessages made my server greylisted (instead of whitelisted).

Nonesense, you just missed up big time, i actually find it annoying since most servers now have the mutator on and i have it on via options, so when ever i kill, it well count for 2 kills on my hud.
They are still whitelisted, TWI never removes anything from whitelisting.

The only thing i know is that maybe you edited a mutator?