This mutator lets you scale the hp of the specimens to how ever many players you desire, from 1 to 6. It works for all specimens derived from the KFMonster base class. It is compatible with the FakePlayers mutator.
How it works:
You set the minNumPlayers variable to any number you want, 1-100. The mutator will then decide which number is greater, the number you chose or the number of living players. It will then scale the hp according to the larger number. The mutator will also scale specimen damage accordingly (specimens do 25% less damage in solo play).
Example 1:
A solo game, mutator set to 6. All specimens will have 6 man worth of hp and instead will deal normal damage, not the reduced 25% amount.
Example 2:
4 player game, mutater set to 2. All specimens will have 4 man worth of hp. However, if people start dying, the specimens will have at least 2 man worth of hp and deal normal damage.
Download:
https://github.com/scaryghost/SpecimenHPConfig/releases/download/1.2.1/SpecimenHPConfig_v1.2.1.zip
Source Code:
https://github.com/scaryghost/SpecimenHPConfig
How it works:
You set the minNumPlayers variable to any number you want, 1-100. The mutator will then decide which number is greater, the number you chose or the number of living players. It will then scale the hp according to the larger number. The mutator will also scale specimen damage accordingly (specimens do 25% less damage in solo play).
Example 1:
A solo game, mutator set to 6. All specimens will have 6 man worth of hp and instead will deal normal damage, not the reduced 25% amount.
Example 2:
4 player game, mutater set to 2. All specimens will have 4 man worth of hp. However, if people start dying, the specimens will have at least 2 man worth of hp and deal normal damage.
Download:
https://github.com/scaryghost/SpecimenHPConfig/releases/download/1.2.1/SpecimenHPConfig_v1.2.1.zip
Source Code:
https://github.com/scaryghost/SpecimenHPConfig
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