[Mutator] Slot Machines mod

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Marco

Active member
May 23, 2009
645
231
43
Finland
Mod name
HUD Slot Machines mod​

Version
1.0​

Description
This is a returning mod from Killing Floor 1, it awards you with random cards as you kill enemy zeds. The amount of zeds you need to kill for each card is server configurable, but by default 4 zeds.
In order to receive the "price", you have to get 3 of the same cards.

The effects vary from something good, something bad or something neutral.

If you are a programmer, you can add new effects by extending SlotMachinesMut (or if you are lazy you can directly edit SlotMachinesMut). But the ones I've included are:
Effect name - Odds of receiving - Effect description
  • Adrenaline - 80 - Gives you a speed and health boost of 500 HP for a good 60 seconds.
  • Dosh share - 28 - Takes all your dosh and shares it with your entire squad evenly.
  • Ammo regeneration - 100 - Refills all your ammo (not your grenades).
  • Dosh jackpot - 25 - Gives you randomly 0-5000
 
  • Like
Reactions: Sean0402

slavek

Grizzled Veteran
May 4, 2006
3,075
943
113
UnrealEd: Viewport #1
Nice to see this again, can't wait to play on a server with it.

Dosh share - 28 - Takes all your dosh and shares it with your entire squad evenly.

This is great, Someone greedy is going to be very salty when this happens.
 

Ns5x

FNG / Fresh Meat
Sep 8, 2015
12
1
0
Works great, thanks for making this. There's a couple of things i'd love to see added though to further improve this..

1. Have two methods of triggering the cards. The way it is now (zed kills), and an alternative text-activated way, so for example typing !spin would spin 3 cards, then have a cooldown of about one minute or until any existing effects wear off. I think a lot of people would prefer having the choice whether and when they want to use it. I think only one method should be usable at once though, defined in the .ini by the user with something like TextActivatedSpins=True/False

2. Have peoples results broadcast in chat, so if somebody gets Adrenaline, it would say something like "Player123 has got Adrenaline for the next X seconds." That way other people know they're not using mad hax when they see them moving at 500mph.
 

Patros

Member
Apr 23, 2015
370
19
18
Germany
Great fun seeing it on sheeps RPG server. Here's an idea that I had when playing:

Right now when you have 2 different cards you know the third one will fail, no matter what it is. There is no tension. And when you have the same two cards you know what will happen when you get the third one.

What if each slot had a certain role in the outcome... for instance:

Slot1: Intensity (weak, strong)
Slot2: Intensity (weak, strong)
Slot3: good, neutral, bad or no effect

Weak and strong could have internal values like: weak = 0; strong = 1

Possible combinations:
weak weak -> low effect
weak strong -> normal effect
strong weak -> normal effect
strong strong -> high effect

Depending on low, normal or high result the effect (on third card) will be weaker, normal, or stronger.

You don't know what you get until the third card appears. And then you're either happy or screwed.

Some examples for intensity factor use:
strong - strong - scrake card => 4 scrakes spawn
strong - weak - scrake card => 3 scrakes spawn
weak - weak - scrake card => 2 scrakes spawn

strong - strong - star => super plumber for 35 seconds
strong - weak - star => super plumber for 30 seconds
weak - weak - star => super plumber for 20 seconds

strong - strong - ammo => full ammo + 2 grenades
strong - weak - ammo => full ammo
weak - weak - ammo => ~70% ammo
 
Last edited:

Darlin

FNG / Fresh Meat
Oct 21, 2013
95
4
0
error

error

hi

i have this message when i install mod on my server

downloading package "slot machine rc" failed: Err. ouv. fichier

do you have solution ?
 

Xgamingpro

FNG / Fresh Meat
Nov 16, 2012
4
0
0
I have this installed on my server with custom maps and it gets disabled when the custom maps come on and re enabled when its a default map how do i fix this
 

Darlin

FNG / Fresh Meat
Oct 21, 2013
95
4
0
hi,
it is possible to lower the sound of Super Mario fashion because it is louder than the sound of the game itself
 

RonaldLee

FNG / Fresh Meat
Apr 27, 2012
182
1
0
Florida
www.1upclan.info
Bug? Or Something Else.

Bug? Or Something Else.

We finally rolled a Hans spawn tonight. We are also running ServerExt.

Result: After Hans was finally killed (HOE) we were stuck in an endless spawn of zombies. After about 30 minutes of that we all agree to suicide ourselves and play again later.
 

nateku2

FNG / Fresh Meat
Jan 1, 2010
87
0
0
I get that too, Pets count as players so the wave goes beyond 0 and, When a pet glitches Hans into a wall the wave doesn't end till you spawn/kill another Hans.
 

Denks

FNG / Fresh Meat
Oct 23, 2009
196
7
0
Boston
I absolutely love this mutator! I had at least 3 experiences that really stood out for me:

  1. First time I discovered it could spawn sirens. Died very confused on wave 3.
  2. When it spawned 3 scrakes on wave 2, instantly killing my buddy, leaving me to fight them off with a Bullpup. This actually worked since I magically got Invulnerability for 60 seconds just in time.
  3. Fighting Hans solo: it not only dropped 3 sirens on me, it then got me drunk too. Drunk commandos no aim so good. Still won though :)
 

Beardy55

FNG / Fresh Meat
May 17, 2015
87
0
0
australia
Great work Marco as usual my players are loving your mod,i may have to bump my slot count to 30,keep up the great work mate,[}{]kfl
 

sxmn

FNG / Fresh Meat
Sep 12, 2015
111
1
0
i'm currently working on modifying this mutator. it's a lot of fun but needs some tweaks for my server, so i'm going to release it here just in case someone else wants it too.

the main thing i'm going to change is reducing the package size so that servers without redirect service can host this mod. this means removing a lot of textures and the grim reaper :(. i'll try to keep the sound effects, however

also i have added another mode similar to RTD where the player can say !spin to spend a certain dosh amount to spin the slots. the old mode is still there and is toggleable in the config. the dosh amount is also alterable, default is $100

other stuff i've changed:
- used more in-game textures rather than external ones to save space
- added a couple of cards since i took out the grim reaper (maybe more if i have time)
- messages now display to everyone that say what a person has won on the slots
- messages can render to screen and/or be broadcasted to chat (this is toggleable in the config if it gets too spammy)
- some other stuff, i forget

i'll post again with a download when i'm finished with it. by the way, thank you Marco. this is very nicely coded and has let me add/change stuff easily :)
 

nateku2

FNG / Fresh Meat
Jan 1, 2010
87
0
0
I don't know all of your plans but, Is it possible to make the zeds spawn at the nearest spawn instead of on top of the players?
 

sxmn

FNG / Fresh Meat
Sep 12, 2015
111
1
0
I don't know all of your plans but, Is it possible to make the zeds spawn at the nearest spawn instead of on top of the players?

i'll give it a try, it might be a while before i finish since i'm devoting my time now to the grindhouse mapping contest