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Beta Release [Mutator] Server Messages + Admin Say

Slie

Grizzled Veteran
Dec 16, 2010
270
5
Description:
This is a two part mutator. I found ServerAds for KF1 limited using the built in messaging system so I created this to write directly to the HUD.

With the messages you have the option of choosing any RGB colour, text size/location/display time along with a few variables such as: players/slots/mapname/servername/difficulty

For Admin Say the text is displayed center of screen with the option of choosing a few predefined colours, text size and display time.

Screenshots:
Spoiler!


Install:
There's a lot to configure so read the included instructions.txt
Launch line: ?Mutator=ServerMsgs.ServerMsgsMut

Other:
This is a work in progress. The variables are not yet updated in real time, only when a message is sent from the server to a client.
I referenced Marco's Dmg Mutator for writing to the HUD.

Currently DERANKS server

Download:
KF2ServerMsgs1-1.rar

Change log:
1.1 Update:
-Fixed difficulty display
-Now can use single digits for RGB colours
-AdminSay can now use RGB digits for colours
 
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duk6046;n2308489 said:
New server message mutator come out! thanks

Problems/suggests:
1.Not appear in spectator (no players, only spectator)
2.Difficulty is show incorrectly
3.Single~Double digit value color is not work
4.Need %playerscount%

1. I never tested spectator mode. There isn't any checks to prevent spectator so it should have worked. I'll take a look.
2. Worked fine for me. Every time I tested the difficulty it showed up properly. Are you running a game changing mod?
3. That was intentional in the beginning. I plan on making single/double digits work the for next update or a better method for setting colours.
4. %players% is the player count. Unless you mean something different?

Patros;n2308708 said:
There seems to be some overlap with https://forums.tripwireinteractive.c...ds-serveractor

Code at: https://github.com/wookiefriseur/KF2-BRTSServerAds

Maybe we could combine the 2 mutators (chat messages + HUD messages), if you think it makes sense. I don't have much experience in Unrealscript and I don't really like it but I can try to help coding.

As I said in the OP, this was more of a replacement because chat messages is extremely limited on what can be done with it for options.
 
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Updated.

duk6046;n2308765 said:
Thanks, you maybe just missing a %players% in instructions.txt..
I use this on RPG server(hardmodeboss). difficulty is HOE, but it is shows as Hard or Unknown

Thanks, I had forgotten to add that variable. The difficultly was a mistake on my part. It should work correctly and you can use single digits for colours now. I haven't looked at the spectator part yet.
 
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