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Beta Release [Mutator] Server Extension mod

motd for this mod

motd for this mod

Hey Marco I was wondering how I could code the motd so that it would display just more than what is on that 1 one line within the .ini?


Possibly path to a image file with a text file like in tf2? Anyone know of a way of getting this to work? possibly share their code. Even for just putting a space between the lines of text.


Like this:
<a href="http://www.osghc.com/example/motd.html" target="_blank">[url]http://www.osghc.com/example/motd.html[/URL]
 
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A little help please. The instructions for this mod say:

To run this mod with the server, either:

A: - Edit <Root folder>/KillingFloor2/KFGame/Config/PCServer-KFEngine.ini and add

[KFGame.KFGameEngine]:
...
ServerActors=IpDrv.WebServer
ServerActors=ServerExtMut.ServerExtMut


B: - Change server launch option and add to it: ?Mutator=ServerExtMut.ServerExtMut


I don't see a [KFGame.KFGameEngine]: section in the PCServer-KFEngine.ini.

I do see the [KFGame.KFGameEngine] in the PCServer-KFGame.ini.

Am I reading this wrong? Should one add the [KFGame.KFGameEngine] to the engine.ini?

Can anyone tell me which of the methods in the read me are best?

What should be placed in the Map Vote.ini to allow all the actors/muts /mods to function in subsequent maps?
 
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Crash server:

[76155.72] Log: Script call stack:
Function KFGame.KFProj_Grenade:Destroyed

[76155.72] Critical: appError called: Infinite script recursion (250 calls) detected
ExtProj_SUPERGrenade KF-HorzineArena-B1-v5.TheWorld:persistentLevel.ExtProj_SUPERGrenade_64
Function KFGame.KFProj_Grenade:Destroyed:0000
Script call stack:
Function KFGame.KFProj_Grenade:Destroyed

[76155.72] Critical: Windows GetLastError: 0?@>A =0 >B?@02:C 8;8 ?>;CG5=85 40==KE (when sending on a datagram socket using a sendto call) no address was supplied. (10057)
[76157.12] Log: === Critical error: ===
Infinite script recursion (250 calls) detected
ExtProj_SUPERGrenade KF-HorzineArena-B1-v5.TheWorld:persistentLevel.ExtProj_SUPERGrenade_64
Function KFGame.KFProj_Grenade:Destroyed:0000
Script call stack:
Function KFGame.KFProj_Grenade:Destroyed

PLS fix it :rolleyes:
 
Last edited:
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