Mutator selection in WebAdmin

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Cat_in_da_Hat

FNG / Fresh Meat
Dec 11, 2006
1,749
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Anyone close to cracking this.

There obviously was an intention for mutators to be selected in the webadmin when you can change maps as there is a reference to it.

But how can I get the TankTweak into there?

I am already have unknowing admins change maps but neglect to include ?mutator=TankTweak.TankTweak and therefore turning off that dandy mutator.
 
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LordGleedo

FNG / Fresh Meat
Jul 18, 2010
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Bucks, England
www.theoldgitsarmy.com
I tried adding the tank mutator to my command line, but it is not recognized and screws up the server startup by putting ROEntry as the starting map.

I will report this info the TWI via the server admin digest thingy as mutators should be loadable via command line (i think).
 

Ducky

Super Moderator
May 22, 2011
6,358
237
0
Netherlands
Anyone close to cracking this.

There obviously was an intention for mutators to be selected in the webadmin when you can change maps as there is a reference to it.

But how can I get the TankTweak into there?

I am already have unknowing admins change maps but neglect to include ?mutator=TankTweak.TankTweak and therefore turning off that dandy mutator.

It's not a bug in the mutator, but in TWI's code. I already had communication about this with Strago and they have made a ticket for it. Let's hope it will be fixed in there next update.
 

Major_Day

FNG / Fresh Meat
Feb 16, 2007
2,651
329
0
Glasgow, Scotland
Anyone close to cracking this.

There obviously was an intention for mutators to be selected in the webadmin when you can change maps as there is a reference to it.

But how can I get the TankTweak into there?

I am already have unknowing admins change maps but neglect to include ?mutator=TankTweak.TankTweak and therefore turning off that dandy mutator.

Add the mutatator url to the maps you want via the mapcycle manual add tab, it will then be written to the .ini

2012-01-29_095826.png


2012-01-29_100812.png
 
Last edited:

Ducky

Super Moderator
May 22, 2011
6,358
237
0
Netherlands
If the web-admin tool would be working ok (but it currently isn't), then it will be fairly easy to make a mutator known to the web-admin tool. It's almost the same procedure as making a custom map known to the web-admin tool.

  1. Open the rogame\confof\ROGame.ini file on your server
  2. Go to the bottom of that file and add:
    Code:
    [TankTweak ROGame.ROUIDataProvider_Mutator]
    ClassName=TankTweak .TankTweak 
    FriendlyName=TankTweak 
    Description="Some TankTweak  description"
    GroupNames=("TankAIMutator")
    SupportedGameTypes=
  3. And save the file
Next restart your server.
If you do it now, then you will see a broken mutator selection in the Change Map screen. That's what TWI will look into.
 

Ducky

Super Moderator
May 22, 2011
6,358
237
0
Netherlands
What I'm currently missing is that we can not see in the in-game server browser which mutators are active on a certain server or filter on mutator name. Would be nice if that would be possible.
But if I had to put it on a priority list, then it would come latest on my list :D