Anyone close to cracking this.
There obviously was an intention for mutators to be selected in the webadmin when you can change maps as there is a reference to it.
But how can I get the TankTweak into there?
I am already have unknowing admins change maps but neglect to include ?mutator=TankTweak.TankTweak and therefore turning off that dandy mutator.
There obviously was an intention for mutators to be selected in the webadmin when you can change maps as there is a reference to it.
But how can I get the TankTweak into there?
I am already have unknowing admins change maps but neglect to include ?mutator=TankTweak.TankTweak and therefore turning off that dandy mutator.