Justinas91 and i are developing this mutator together, if you are not a Hardcore player please consider ignore this mod, what it does fully changes the weapons stats, for pure real life data researched and acquired through the web, that means:
*Damage
*Accuracy
*Recoil
*Max Ammo
*Price
I am looking for someone with a lof ot spare time and a microfone (16years old or older) with some knowledge of weapons to help me build correct price balance before releasing the mutator, the weapons will be balanced almost entirely only by Price (while keeping it reasonable and closest to reality as possible), its made to be played on Suicidal with level 4 or 5 perks (perk replacement mutator)
We have implemented the entire ballistic data allready, converted to game value, as following:
-H&K MP7 4.6x30mm 468J 463m/s 950rpm
-Ingram MAC10 9x19mm 643J 368m/s 1090rpm
-Beretta 92G-SD 9x19 643J 368m/s
-Desert eagle .50AP 2200J 470m/s
-*L22a1 9x19mm 667J 940m/s 610rpm (typo, will be updated soon)
-AK47 7.67x39mm 2045J 720m/s 600rpm
-Scar-H Mk17 Mod0 7.62x51mm 3504J 850m/s 625rpm (
-Mk14 Mod0 7.62x51mm 3504J 850m/s
-Winchester .44-40 933J 379m/s
-M3 Benelli 12gauge (245dmg, different psysics approach)
-TOZ-66 10gauge (245dmg different psysics approach)
-AA12 12gauge magnum (286dmg different psysics approach)
There have been so many complex changes, i will list the ones that i remember at this moment:
.Increased AA12 damage compared to regular 12g due to use of 12g Magnum rounds.
.Shotguns have now realistic spread, grouping (20 inch), and range (60 yards).
.Removed penetration of the Shotguns.
.Reduced damage, penetration and headshot bonus for the Crossbow.
.Reduced max ammo carried of Scar and Ak, to realistic 6 magazines plus 1.
.Shotgun headshot bonus changed to 1.2x and 1.5x to Hunting Shotgun)
.Conversion of Hunting Shot(Toz-66) to double barreled rifle 375h&h magnum.
The objective of the mutator, is to make the game much harder, by much higher prices, and to give entire new use to more ammo/attack passive perks like Berserker,Firebug, Demolition and Medic, killing the supremacy of the others and forcing to employ efficient attack methods and ammo saving strategies, you Will want to have a berserker in your team, you Will need a medic and demolition,Headshots will become something important not just a choice (now we will separate the real sharpshooters from perk posers) support specialists as well, Demolition now also have a role in stopping power, as well as the heavy weapons guy, the support specialist (unlike the common belief, shotguns are very bad crowd-mowing weapons, a 9mm pistol in reality would be much more efficient against "Zombies", now he will help only when necessary, by giving Support).
If interested in helping, please contact me, more than 40 hours of work have gone into it and entire weekend, if you do not appreciate the concept of the Mutator please keep the flamming to yourself.
Special Credits do Bejamin and his excellent tutorials
*Damage
*Accuracy
*Recoil
*Max Ammo
*Price
I am looking for someone with a lof ot spare time and a microfone (16years old or older) with some knowledge of weapons to help me build correct price balance before releasing the mutator, the weapons will be balanced almost entirely only by Price (while keeping it reasonable and closest to reality as possible), its made to be played on Suicidal with level 4 or 5 perks (perk replacement mutator)
We have implemented the entire ballistic data allready, converted to game value, as following:
-H&K MP7 4.6x30mm 468J 463m/s 950rpm
-Ingram MAC10 9x19mm 643J 368m/s 1090rpm
-Beretta 92G-SD 9x19 643J 368m/s
-Desert eagle .50AP 2200J 470m/s
-*L22a1 9x19mm 667J 940m/s 610rpm (typo, will be updated soon)
-AK47 7.67x39mm 2045J 720m/s 600rpm
-Scar-H Mk17 Mod0 7.62x51mm 3504J 850m/s 625rpm (
-Mk14 Mod0 7.62x51mm 3504J 850m/s
-Winchester .44-40 933J 379m/s
-M3 Benelli 12gauge (245dmg, different psysics approach)
-TOZ-66 10gauge (245dmg different psysics approach)
-AA12 12gauge magnum (286dmg different psysics approach)
There have been so many complex changes, i will list the ones that i remember at this moment:
.Increased AA12 damage compared to regular 12g due to use of 12g Magnum rounds.
.Shotguns have now realistic spread, grouping (20 inch), and range (60 yards).
.Removed penetration of the Shotguns.
.Reduced damage, penetration and headshot bonus for the Crossbow.
.Reduced max ammo carried of Scar and Ak, to realistic 6 magazines plus 1.
.Shotgun headshot bonus changed to 1.2x and 1.5x to Hunting Shotgun)
.Conversion of Hunting Shot(Toz-66) to double barreled rifle 375h&h magnum.
The objective of the mutator, is to make the game much harder, by much higher prices, and to give entire new use to more ammo/attack passive perks like Berserker,Firebug, Demolition and Medic, killing the supremacy of the others and forcing to employ efficient attack methods and ammo saving strategies, you Will want to have a berserker in your team, you Will need a medic and demolition,Headshots will become something important not just a choice (now we will separate the real sharpshooters from perk posers) support specialists as well, Demolition now also have a role in stopping power, as well as the heavy weapons guy, the support specialist (unlike the common belief, shotguns are very bad crowd-mowing weapons, a 9mm pistol in reality would be much more efficient against "Zombies", now he will help only when necessary, by giving Support).
If interested in helping, please contact me, more than 40 hours of work have gone into it and entire weekend, if you do not appreciate the concept of the Mutator please keep the flamming to yourself.
Special Credits do Bejamin and his excellent tutorials
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