[Engine.GameInfo]
DefaultGame=ProjectOneV3.KFGameInfo_ProjectOne
DefaultServerGame=ProjectOneV3.KFGameInfo_ProjectOne
bAdminCanPause=false
MaxPlayers=6
GameDifficulty=3.000000
bChangeLevels=True
MaxSpectators=2
MaxIdleTime=0.000000
MaxTimeMargin=0.000000
TimeMarginSlack=1.350000
MinTimeMargin=-1.000000
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
DefaultGameType=ProjectOneV3.KFGameInfo_ProjectOne
DefaultMapPrefixes=(Prefix="KF",bUsesCommonPackage=False,GameType="ProjectOneV3.KFGameInfo_ProjectOne",AdditionalGameTypes=,ForcedObjects=)
I know that it works and I even said that in my initial post. The question is why faked players doesn't work and if it is even possible to enable them in solo offline mode.I apologize I didn't check thru your cmndline totally. I tested this myself locally and it works. Without changing DefaultGame.ini. Anytime you do edits make backups first!
I know that it works and I even said that in my initial post. The question is why faked players doesn't work and if it is even possible to enable them in solo offline mode.
The mutator sort of works for servers. However, you have to login as admin and use !setfakedplayers every single time you play on a new map. So if an admin wasn't around, the config is pretty useless.
have you solved your problem? Cause actually, the problem is with ProjectOne.ini, you should delete [ProjectOneV3-Beta.ProjectOneMut] and the mod should work again=)Still that does not enable faked players.
[ServerExtMut.xVotingHandler]
GameModes=(GameName="Killing Floor",GameShortName="KF",GameClass="[COLOR="red"]ProjectOneV3.KFGameInfo_ProjectOne[/COLOR]",Mutators="[COLOR="red"]ProjectOneV3.ProjectOneMut,ServerExtMut.ServerExtMut[/COLOR]",Options="",Prefix="")
LastVotedGameInfo=0
VoteTime=40
MidGameVotePct=0.510000
MapWinPct=0.750000
Mapvote remarks:
- To see list of commands to use, say !Help
- To show mapvote in mid-game, say !MapVote
- As admin, to add or remove maps in maplist, say !AddMap <mapname> or !RemoveMap <mapname>
- Contains webadmin interface to edit game vote settings and general mapvote settings.
Hello, is maximum number of zeds on the map at one time doesnt work? I've edit CustomMaxMonsters=64, but there are only 32 maximum zeds on the map....
I had the same problem earlier, this may or may not fix it for you but :-
#Should we allow more than 32 zeds to be on the map at one time?
bChangeMaxMonsters=true
#New maximum number of zeds on the map at one time.
CustomMaxMonsters=50
#If enabled, for each player after the first 6, 1 extra monster can be on the map at one time.
#CustomMaxMonsters is still the absolute maximum.
bDynamicMaxMonsters=true
With these settings I was only getting 32 Runtime zeds too, however after changing bDynamicMaxMonsters=true to false, I got 50 Runtime zeds