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[Mutator] Project One

ocam

FNG / Fresh Meat
Jan 25, 2017
1
0
0
39
I'd like the 1050 stable version. I saw your post and am trying to find working mutators. I don't think I have permissions to pm yet
 

outof_galaxy

FNG / Fresh Meat
May 15, 2016
12
0
0
Pharrahnox;n2285566 said:
I've sent you a PM. If you can't access it for some reason, let me know here I guess.
Hi Pharrahnox . Can i have a stable version too ?
 
Last edited:

TransfoCrent

FNG / Fresh Meat
Apr 7, 2013
18
1
0
Pharrahnox;n2285566 said:
I've sent you a PM. If you can't access it for some reason, let me know here I guess.
Would you mind sending it to me, too?

Also, if you're picking up the development of this mod, would it be possible to include an option to turn player sprinting off?
 
Last edited:

Pharrahnox

FNG / Fresh Meat
Feb 3, 2016
268
71
0
Cranny mate
TransfoCrent;n2285921 said:
Also, if you're picking up the development of this mod, would it be possible to include an option to turn player sprinting off?
Actually yes, I've already been implementing a limited sprint option, and I'll include an option to disable it entirely.
 

Pharrahnox

FNG / Fresh Meat
Feb 3, 2016
268
71
0
Cranny mate
MrLinh I'm not sure how compatible it is with other mutators except for HL2Monsters and FP Legs + Backpack Weapons. I only know it works with those two because I know of servers that use ProjectOneV3A with those mods. The original author intended it to be compatible with ServerExt, and the current version might still be, but in my upcoming update, it will most likely be incompatible since I'll be using my own KFPawn_Human class, as well as some other classes that will conflict with ServerExt. Making these mods fully compatible would require some significant collaboration between Marco and I, but I doubt either of us would be up for that.

duk6046 I will look into that, thanks for the info.
 

Pharrahnox

FNG / Fresh Meat
Feb 3, 2016
268
71
0
Cranny mate
duk6046 I was unable to reproduce the crash when using an emote. I only have the default 'Mating Ritual' emote. Could you post your log so I can see the error please? You can find that in Documents\My Games\KillingFloor2\KFGame\Logs, and the file is called Launch.log. Just remove your adminpassword from the log, or, if you know where the issue is in the log, post only the error (it will probably be right near the end of the file).
 

duk6046

Member
Jul 15, 2009
115
2
18
Add) Finally i found cause. the cause is DAMAGE MODIFIERS features, exactly bModifyPerkOnPerkDamage
Crash
when play as the target Perk

--------------------------------------------------------------------------------------
Add) I tried disable most options of KFProjectOneV3A mutator. now no crash

---------------------------------------------------------------------------------------------------------------------------------
Pharrahnox um.. same crash when using 'Mating Ritual' emote. but no crash original KFProjectOneV3 Mutator(recompile on v1050)
I tried disable all other mutators, still crash..

--------------------------------------------------------------------------------------------------------------------------------
[1508.65] Warning: KFAnimSeq_Directional_2900 - Failed, with animsequence 'Walk_B_Emote_V1' on SkeletalMeshComponent: 'KFSkeletalMeshComponent_736' whose owner is: 'KFPawn_ZedGorefastDualBlade_30' and is of type 'KFPawnSkeletalMeshComponent'
[1522.49] Log: === Critical error: ===
Fatal error!
---------------------------------------------------------------------------------------------------------------------------------
[0019.73] ScriptLog: PlayerController.CheckPrivileges failed
[0019.73] ScriptWarning: No customization points have been found, using PlayerStart instead
KFPlayerController kf-xmaspark.TheWorld:persistentLevel.KFPlayerControll er_0
Function KFGame.KFPlayerController:GetBestCustomizationStar t:00AC
[0019.77] DevNet: Join succeeded: |Go playerid=
[0020.93] Warning: Warning, Failed to load 'Texture2D None.None': Failed to find object 'Texture2D None.None'
[0028.86] Error: Can't start an online game in state 3
[0033.54] Warning: SpawnActor destroyed [KFPawn_ZedClot_Slasher_9] after spawning because it was encroaching on another Actor
[0041.89] Log: === Critical error: ===
Fatal error!
--------------------------------------------------------------------------------------------------------------------------------
[0019.50] ScriptWarning: Accessed None 'myHUD'
TPPlayerController kf-xmaspark.TheWorld:persistentLevel.TPPlayerControll er_0
Function FPBackPackMut.TPPlayerController:postBeginPlay:002 8
[0019.50] ScriptLog: PlayerController.CheckPrivileges failed
[0019.50] ScriptWarning: No customization points have been found, using PlayerStart instead
TPPlayerController kf-xmaspark.TheWorld:persistentLevel.TPPlayerControll er_0
Function KFGame.KFPlayerController:GetBestCustomizationStar t:00AC
[0019.52] DevNet: Join succeeded: |Go playerid=
[0020.90] Warning: Warning, Failed to load 'Texture2D None.None': Failed to find object 'Texture2D None.None'
[0029.99] Error: Can't start an online game in state 3
[0045.38] Log: === Critical error: ===
Fatal error!
----------------------------------------------------------------------------------------------------------------------------------
[0028.79] ScriptLog: KFGameInfo.SeatPlayer
[0028.79] ScriptLog: KFGameInfo.SeatPlayer for player
[0028.79] ScriptLog: PlayerController.CheckPrivileges failed
[0028.79] ScriptWarning: No customization points have been found, using PlayerStart instead
KFPlayerController kf-xmaspark.TheWorld:persistentLevel.KFPlayerControll er_0
Function KFGame.KFPlayerController:GetBestCustomizationStar t:00AC
[0028.82] DevNet: Join succeeded: |Go playerid=
[0029.99] Warning: Warning, Failed to load 'Texture2D None.None': Failed to find object 'Texture2D None.None'
[0051.71] Error: Can't start an online game in state 3
[0056.35] Warning: SpawnActor destroyed [KFPawn_ZedClot_Slasher_9] after spawning because it was encroaching on another Actor
[0063.92] Log: === Critical error: ===
Fatal error!
-------------------------------------------------------------------------------------------------------------------------------
 
Last edited:

Pharrahnox

FNG / Fresh Meat
Feb 3, 2016
268
71
0
Cranny mate
Thanks for that I've found the issue now. It actually has nothing to do with emotes, well that bug doesn't anyway. The issue is that the PerkOnPerkDamageModifier code refers to the weapon's AssociatedPerkClass, which doesn't exist in v1050 anymore. It's now AssociatedPerkClasses, which is a list of perks rather than a single perk. That's why it crashes the server. I'll have that fixed in the update, but for now you'll have to just avoid using that feature. Unfortunately I didn't keep a copy of the source code for that version, I only have the updated code, so I can't actually fix the version you have. I'll make sure to not make that mistake again... :eek:

So was their an issue related to using emotes? I tested emotes on my server and didn't run into any trouble.
 

duk6046

Member
Jul 15, 2009
115
2
18
I don't know exactly.. just enable bModifyPerkOnPerkDamage & select modify target perk & used emote

That's a regretful, but still good mode
 
Last edited:

grayninja

FNG / Fresh Meat
Apr 22, 2015
8
1
0
Okay, I had luck editing spawn archetypes. You will need to put it in \KFGame\BrewedPC\Packages\Gameplay, open KFProjectOneV3A.ini, set "bUseCustomWaveData" to True, "WaveRef[0]" to KFAIWaveInfo'P1_Spawns_by_grayninja_v0.Long.HOE.ZED_Wave1_Long_HOE', "WaveRef[1]" to KFAIWaveInfo'P1_Spawns_by_grayninja_v0.Long.HOE.ZED_Wave2_Long_HOE' and so on. Download link --> http://rgho.st/7HGFkyBMS
 
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grayninja

FNG / Fresh Meat
Apr 22, 2015
8
1
0
Yeap, I had luck editing spawns. If you are interested, send me pm. Seems that I cant post links here.