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[Mutator] Project One

Just

FNG / Fresh Meat
Sep 11, 2015
12
0
0
I run this mod, but Fake Players, worked only if I manually write it in game. What shall I do to fix it?
 

ok5887

FNG / Fresh Meat
Apr 23, 2016
7
0
0
but not work my server

but not work my server

file install
KFGame\BrewedPC .u file
KFGame\Config .ini file

.bat file
start .\Binaries\win64\kfserver kf-bioticslab?Mutator=ProjectOneV3.ProjectOneMut?Game=ProjectOneV3.KFGameInfo_ProjectOne

but not work project one

help me
 

magister

Member
Dec 22, 2015
74
4
8
In KFProjectOne.ini - replace: [ProjectOneV3-Beta.ProjectOneMut] on [ProjectOneV3.ProjectOneMut]
 

ok5887

FNG / Fresh Meat
Apr 23, 2016
7
0
0
thx.. but anotrger problem

thx.. but anotrger problem

still not work maxplayer, zed move speed, max spawn zed and spawn speed, flashpound EMP Bonus
 
Last edited:

magister

Member
Dec 22, 2015
74
4
8
Well source code there, i only fixed mutator for patch 1036.
Maxplayer need replace there old method.
 
Last edited:

outof_galaxy

FNG / Fresh Meat
May 15, 2016
12
0
0
mutator working fine with 1040 until i update to 1041 , faked player didnt work and sometime i got bugsplat when start the game with mutator
Please fix it T.T
This is the only mutator can create faked players , i have tried the other mutators but this is the best one
 

MadSochi

FNG / Fresh Meat
Feb 9, 2016
9
1
0
Fixed for patch 1043? - Yes. Crashes gone.
But....

Server ver.1043
CustomMaxMonsters not work
UseCustomWaveData not work
FakedPlayers not work
ModifyZedSpeed not work
I think many other functions not work too

NOT FIXED !
My command line: start .\Binaries\win64\kfserver KF-HorzineArena-B1-v5?Mutator=ProjectOneV3.ProjectOneMut?Game=Project OneV3.KFGameInfo_ProjectOne?AdminName=Server2?PREFERREDPROCESSOR=8
 
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unclejedii

FNG / Fresh Meat
Jun 4, 2012
4
0
0
Kudos to the author.. mods like this make kf2 so much more interesting and dynamic. Server is up and running)
 

Pharrahnox

FNG / Fresh Meat
Feb 3, 2016
268
71
0
Cranny mate
Skell* has not supported this mod for a long time, so there won't be any fixes. However, I am working on an extended version that I will release soonish. PM if you want an older, stable version of my extension that does work in v1050.
 
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