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Mutator Perks LvL 6


FNG / Fresh Meat
Aug 11, 2009
Hi all,

I wanted to know if somebody knows how to create a mutator???

Because I would like to make my own mutator for my server 30 slots

And I would like that everything the players is in lvl6 indeed on by choosing the profile which it want at the beginning

What is that you think that these possible???

How I has to take me there if I want to make this mutator

Thank you in advance for your help :)


FNG / Fresh Meat
May 8, 2009
Residing in Japan
Why not track down Sinnerg (kfmods.com) as he's the modder who made the original PerkReplacement mutator. kfmods.com is offline though so you'll have to do some digging.

If that fails, then maybe another kind soul will consider updating the existing version.


FNG / Fresh Meat
Oct 3, 2009
Oslo, Norway
Oh yes, i already fixed it, and unfixed it because i didnt realize the remaining star signifies the 6th level, i thought i was back to level 1 ;)

I will update my PerkReplacement (based on KFMods') and release it here later today. Whether you directly implement or alter this code i do not care, but please dont take KFMods' credit away as they did all the work.

I've renamed my mod in order to not ruin the versioning namespace

As for the player amount, i'm pretty sure KFMMaxplayerMut (or something similar, from KFMods(?) ) still does the trick but has to be configured properly for it to do its job... my #1 mistake in this area was to assume (on the linux platform) that killingfloor.ini is read and written to current working directory of ucc-bin. This is not the case, it uses the user's home directory for profile/cache data. (ex: /home/crono/.killingfloor/system/killingfloor.ini)

If anyone has that recipe sharing it would be nice... otherwise i'm bound to figure it out sooner or later and i will share..

My current solution, as has been mentioned elsewhere on this forum, is to use curl (again, in linux) to fake a webadmin console input that enforces the maxplayer count to 16 every minute of the day. Mind you, thats 1440 HTTP requests.. and this also means the excess players get thrown out the first minute after a map is changed.

$ cat updatescript.sh
curl -d"SendText=set Engine.GameInfo MaxPlayers 16" http://admin:xxx@ 1>/dev/null 2>&1
curl -d"SendText=set KFMod.KFGameType MaxZombiesOnce 64" http://admin:xxx@ 1>/dev/null 2>&1

Note: the wget option does not work optimally as the web form is supposed to take in POST, not GET data. I'm not sure if it works, but it didnt seem to work for me.