[Mutator] Operation Dark Cell

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HuNteR-

FNG / Fresh Meat
Apr 11, 2011
682
439
0
Up there, in the trees...
Going in for surgery next week so work will stop on this and the other mods for around 2 months until i'm back on my feet.

My apologies for those that are waiting for this mod to be released. Take the solice that this and the other mods are very much alive and not dead.


I know I said a Feb release, but unfortunately work has taken more of my time recently, and as much as I want it to, making mods for KF doesn't pay my bills so... hense the wait and lack of news updates.


Thats how its playing out folks.

Until then...

Hunter-
 

slavek

Grizzled Veteran
May 4, 2006
3,075
943
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UnrealEd: Viewport #1
Hope you get better soon. Just curious, How far done is the mod/what were you working on last(Animation, coding etc). Is there anything we could possibly help you with?
 

FluX

Grizzled Veteran
Oct 26, 2010
5,395
234
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Hope things get better Hunter. These guys are now going to be pulling their hair out until your return :p Glad you're putting yourself first though mate.
 

HuNteR-

FNG / Fresh Meat
Apr 11, 2011
682
439
0
Up there, in the trees...
Get better soon!

Thank you.


Hope you get better soon. Just curious, How far done is the mod/what were you working on last(Animation, coding etc). Is there anything we could possibly help you with?

Honestly its just down to balancing issues now. A bit of map work, but nothing major. The biggest hill I face is the actual wave set ups. I need to get the mix of creatures right, or it will either feel too easy or too hard. But it gets a tad more complicated as with creatures that have more than 1 variation, example Tyrants, its a random choice which one will spawn, that in its self is causing problems as it keeps spawning the first ones on the list instead of randomising all the way through the list. I'll get there. But thank you for the offer and thank you for your support regarding my health ;)


Hope things get better Hunter. These guys are now going to be pulling their hair out until your return :p Glad you're putting yourself first though mate.


Cheers FluX. I wish I could just get on with getting the mods released but life just throws curve ball after curve ball at you and you end up grinding to a halt. But thank you for your support, really appreciate it mate.

I will get it all finished, life will pick up again :D
 

HuNteR-

FNG / Fresh Meat
Apr 11, 2011
682
439
0
Up there, in the trees...
Ok possibly the last news post for a while, but I'll try and get as much in as I can before I up and leave for a couple of months.


Since I started development on the RE mod, I have been contacting several map developers about their already released levels.

I have been asking them for their permission to allow me to modify their levels to fit in with the Resident Evil theme.

Now by that, I mean I would be taking their levels and converting them into mission based maps by combining various levels together. I would then be adding Resident Evil creature spawns to those maps.

So what we have is various wave based maps, combined together in one way or another, linking together is probably a better term, they're been converted into mission maps that are unique to the ODC RE mod.

So far every developer I have contacted have given their blessings, so as it stands we have even more mission maps releasing with the mod.


See I have this vision, that instead of the modders working against each other, that instead of letting our individual work get lost in the madness, that we combine forces to bring the community the best of the best that the modding world has to offer.

And that is what I have done. I have taken some of the best underappreciated maps out there, that are truely works of art, that honestly deserve to be shown in all their glory. I have taken these levels and made them into an epic work of art.

But it doesn't just stop there. Not only did I contact developers of wave based maps, I have contacted the makers of the Resident Evil themed mission maps.

Now excluding the RE1 Mansion Mission map, which I am still waiting to hear back from.

The Hive V1, V2 and soon V3 and Raccoon International Airport all made by KiCk3R. Those mission maps are being converted and will spawn Resident Evil creatures instead of the KF zeds. So those RE themed maps can be played the way they were envisioned to be played.


So a long post there by any standard. But from what you can see, this project is going above and beyond any small mod, it really is a mean machine in size.

The newly added maps will more than likely be released after the RE mod goes live. I don't want to keep you waiting any longer than you already have been. But now you know that the RE mod will actually have DLC in the future!

If only RE wasnt copyrighted, I could be hailed a hero.


So I'll stop here, thats where we are at the moment. That news is fresh off of the press.

Thank you to all of those Map developers who have been kind enough to provide me their work for my creation. I know its not exactly an easy thing to do. I'm aware many modders like to keep to themselves these days, so thank you.


Until the next time...

Yah

Hunter-
 

TrueLolzor

FNG / Fresh Meat
Dec 18, 2011
319
111
0
Dam. This mod was the only reason I still browsed those forums. Get better, Hunter. Good luck.
 

HuNteR-

FNG / Fresh Meat
Apr 11, 2011
682
439
0
Up there, in the trees...
I am writing to inform you that Hunter has passed... passed his surgery like a mutha freaking pro!

Nah, just a quick one to let people know I didn't die on the slab, or more importantly that there is still someone around to release the RE mod!

No promises on release dates, I've still got a couple of months healing to do yet.

But for those that care, all is well.

Hunter-
 

el_shanoa

FNG / Fresh Meat
Feb 21, 2012
23
0
1
I am writing to inform you that Hunter has passed... passed his surgery like a mutha freaking pro!

Nah, just a quick one to let people know I didn't die on the slab, or more importantly that there is still someone around to release the RE mod!

No promises on release dates, I've still got a couple of months healing to do yet.

But for those that care, all is well.

Hunter-

gratz bro. :)
 

slavek

Grizzled Veteran
May 4, 2006
3,075
943
113
UnrealEd: Viewport #1
I am writing to inform you that Hunter has passed... passed his surgery like a mutha freaking pro!

Nah, just a quick one to let people know I didn't die on the slab, or more importantly that there is still someone around to release the RE mod!


No promises on release dates, I've still got a couple of months healing to do yet.


But for those that care, all is well.


Hunter-


Ahh you bastard, you had me there for a second . . . :rolleyes:
 
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BenioX

FNG / Fresh Meat
Jan 20, 2010
2,013
702
0
29
Poland
www.youtube.com
I am writing to inform you that Hunter has passed... passed his surgery like a mutha freaking pro!
I was pretty sure that after word "passed" I'll find "away" and thanks God if one exists that I was so wrong :D Not for RE sake, but for this dude's sake. I hate death. My gf's grandpa died recently, I think Yoyobatty's soon after, and now I was sure it was Hunter... jeez, please don't scare me anymore, death is serious... :(
 

el_shanoa

FNG / Fresh Meat
Feb 21, 2012
23
0
1
I was pretty sure that after word "passed" I'll find "away" and thanks God if one exists that I was so wrong :D Not for RE sake, but for this dude's sake. I hate death. My gf's grandpa died recently, I think Yoyobatty's soon after, and now I was sure it was Hunter... jeez, please don't scare me anymore, death is serious... :(

Ahh you bastard, you had me there for a second . . . :rolleyes:

but more importantly he's back on the job and you've been trolled. :D
 
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