Nice to see you back around Marco. I can see this mod being out sooner then Hunter may of thought with your help.
Well if you still haven't figured this out, simply take the original PlayDyingAnimation from KFMonster.uc and apply following changes:
Oi there is no need for that at all. I will NOT go searching to download something if the server can give me the files that I will need to atleast enjoy the server itself. He has already stated he will be releasing this soon without a fully functional version. Who's the "lazy ***" who hadn't read previous posts aye?So when the mod is ready for download ? Don't tell me you're not going to release it because of lazy asses you care so much about.
You're a lazy ***.Oi there is no need for that at all. I will NOT go searching to download something if the server can give me the files that I will need to atleast enjoy the server itself. He has already stated he will be releasing this soon without a fully functional version. Who's the "lazy ***" who hadn't read previous posts aye?
I have followed Marco's instructions to the letter. They wern't far off of what I already had myself.
Sadly or should I say annoyingly, the game just does not want to know.
Everything compiles without error, the only error available is from the KillingFloor.log file which states : Log: (Karma): KInitSkeletonKarma: Asset not found.
Which is correct as it can't find the Karma, that is what I am trying to bypass.
So the clear issue is, it is still bypassing the code that tells it that if you can't find the Karma, play the Death Animation instead. Infact its not bypassing it, its not seeing it what so ever.
I have no leads to go on to fix this. And taking a wild guess, I would assume Marco would be thinking the same thing. Although he probably has a few other ideas up his sleeve.
It is looking more and more like a broken release, which is bad news for the server hosts.
Yes well you did test with ini setting as "bRagdolls=False" (or with no ini at all)?
Thing is, bRagdolls is not replicated to client, so simply distribute an ini file with the mod download and don't even worry about clients (since when downloading the mod off server it wont download the ini file and will use false value).So now would I distribute two seperate ini files then Marco?
One for server side and one for the client?
Client gets the ini file set to true with the Karma data, and the version that goes on the server gets just the ini file set to false?
Thing is, bRagdolls is not replicated to client, so simply distribute an ini file with the mod download and don't even worry about clients (since when downloading the mod off server it wont download the ini file and will use false value).
Now that you've got that mostly fixed up, do we have a release date Hunter?