[Mutator] No Spawn Weapons

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singingfork

FNG / Fresh Meat
Nov 28, 2010
7
0
0
The No Spawn Weapons mutator is pretty self-explanatory. It stops players from spawning with weapons besides the default 9mm and knife (Level 5 and 6 spawn weapons), but for only the first wave. This mutator is mainly for beginner or normal servers to allow everyone a chance to get a kill on the first wave, and for harder servers that want players to work up to get the higher tier weapons. While it is not white/greylisted, you can test it using ServerPerks or PerkSelector.

It's all handled by the server, so no need to add it to the server packages or have the client download it if running it on a dedicated server.

Code:
?Mutator=KFNoSpawnWeps.KFNoSpawnWeps

EDIT: Please report all bugs to me if any are found.
 

Attachments

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halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
nice - i might actually add this to my clans server for some matches when we've noobies on board! Also, thanks for making it serverside, thats makes everything sooo much easier (since our redirect crashed AGAIN).
 

singingfork

FNG / Fresh Meat
Nov 28, 2010
7
0
0
I'm glad to see that someone likes it :). It also will remove the M32, AA12, ect from spawning with the player, mainly for servers with custom perk systems.

Hopefully this would be able to get whitelisted, or at least greylisted. But as only my second mutator and first week on the forums, I am unsure how to submit it or when the next white/greylist update is. :(
 

slavek

Grizzled Veteran
May 4, 2006
3,074
943
113
UnrealEd: Viewport #1
Nice, kinda sucks when you are on lower level servers and some level 6 comes in on the first wave and destroys everything. I'll be adding this.
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
i wonder - could you give the higher level guy money? compensation at least? level 6 gets to spawn with an extra 250 and level 5 an extra 150 or something? Cause it might screw people over otherwise, if they planned on having those extra guns.
 

singingfork

FNG / Fresh Meat
Nov 28, 2010
7
0
0
i wonder - could you give the higher level guy money? compensation at least? level 6 gets to spawn with an extra 250 and level 5 an extra 150 or something? Cause it might screw people over otherwise, if they planned on having those extra guns.

Sorry, but the whole reason for this mutator is for Level 5 and 6's to have the same dosh and weapons as the lower levels. Being a level 6 and selling your gun at the first trader allows you to practically get any gun you want, so this is to have them work for the gun they want.

And for whitelisting, does anyone know when they will have the next whitelist update?

EDIT: I may not reply right away to your posts since a moderator has to approve my post first.