Having some problems with the bloat at the moment. I haven't had any luck at getting his bile to travel further. You'd think altering the variable "SavedFireProperties.MaxRange" would do the trick but nope. The code mocks me. I might be able to do Yin's idea of continuous puking if I can get the animations to work out correctly. If not, as a compromise, I will just make it so a constant stream of bile projectiles come out, instead of just having 1 stream of 3, when the bloat has leaned over.
As for the clot, taking away the jumping on all difficulties would require me to modify the code for the human players. I want to keep the modded files to only the specimens and their respective files. At this point, I might just leave the clot as is as he did get a nice buff in the last patch.
Any sort of configuration menu will be the last thing I add. I plan to finish up the bloat first and clean up the code first.