You are thinking on the selfish CS:S point of view... caring only for yourself and not remembering you are playing a Co-op game... if you play in FF servers, make sure ppl you play with are aware... maybe join a clan... dunno...
taking health away from 2 players wont help in nothing, and will just mess up the entire gameplay for your TEAM. If you look for realism with TK on, don't try to penalize ppl who did it... if the guy is messing around, vote kick him... it doesn't make sense in a team-based coop game you wanting to freeze/turn to chicken/kill a guy in your team and incapp your whole team by 1(as the zombies will spawn as if he was fighting, but he will die in a second... and all "his" zombies will be left over with the rest of the team)
First off i am not coming from CSS but from games like UT and quake.
Second one, i am in a clan already and those ppl play fine with FF on, its just about ppl joining our server, which often seem to have problems with FF.
For example when someone is surrounded, they shoot 2 barels into the group, but dont actually think about the teammate beeing stuck in the middle.
And kicking isnt the right solution either, because it would leave all the ZEDs for the rest of the team. which is not what i want to happen.
I didnt mean to take the penalty solution serious so i dont know why you are refering to it though.
I was talking about an "Attacker Based Friendly Fire Damage", which does damage to the attacker but not to the attacked teammate actually.
Btw if i want to put that mutator on my server its still my decission, and not anyone elses. I think its a good idea and alot of ppl think so too. You are not forced to play on my server or on those having this mutator.
so long szr