No, I don't plan on adding it back. KFStatsX works differently than GameStatsTab. Unlike GST, KFSX doesn't know what stats it is supposed to be tracking so it doesn't know what stats to send. It is designed to be free form which allows better support for custom weapons, specimens, and perks. This feature is not high priority thing for me.then could you add the broadcasting to kfstatsx?
pretty please..
It can broadcast the stats to the web server you get with this mutator. Then you will have permanent stats on an external site or do you mean something different?
I got this error when trying to set up a KFStatsX tracking server:
Error: Unable to access jarfile KFSXTrackingServer.jar
Any help?
Also, is this mutator whitelisted?
What is the command you are executing to start the server?
java -jar KFSXTrackingServer.jar -propertyfile share\etc\server.properties
Code:java -jar KFSXTrackingServer.jar -propertyfile share\etc\server.properties
Ahh so I have to move the script file from where it was located initially. I also have a problem with the mutator itself when it couldn't be loaded because of a missing KF_DLC package.
Well...you could just typeAhh so I have to move the script file from where it was located initially.
share/bin/startserver.sh
#wrap {
[COLOR=Green] width:1280px;[/COLOR]
margin:0 auto;
}
.contentbox-wrapper {
position:relative;
left:0;
width:16000px;
[COLOR=Green] height:820px;[/COLOR]
}
.contentbox {
[COLOR=Green] width:1260px;
height:820px;[/COLOR]
float:left;
padding:10px;
background:#C8C8C8;
overflow-y:auto;
overflow-x:hidden;
}
.content-table {
[COLOR=Green]width: 630px;[/COLOR]
cellpadding: 0;
cellspacing: 6;
}
something isnt clear to me. why you made game stats tab and this? isnt it very similar thing? also which versions of kfstatsx are whitelisted?
KFStatsX is far more flexible than GameStatsTab ever was because it does not know what it is supposed to be tracking. There is no list of stats hard coded in or passed in through a config file. For example, all of the new weapons added after first releasing KFStatsX (Halloween and Christmas 2012 updates) were properly tracked without my having to do anything, barring a small fix for Zed Gun alt fire. Custom perks can be tracked without needing to edit a config file or modifying any code. On top of this new dynamic storage, I have personally learned a lot more about the Unreal classes and coding in unrealscript that I have found ways to track things like "Scrakes stunned", "fleshpounds raged", and weapon usage.allowing the stats list to grow dynamically, and finding better ways to track the different stats
Copy KF_DLC.utx from your main KillingFloor folder to your server, this is SteamCMD's fault, it does not fully update KF_DLC.utx if it exists. Just deletes it and doesn't add the new one
Hi I just tried it but doesn't seem to work :s I added the 4 KFStatsX files including the serverperks one but the serverperks one didn't show up in the selection thing so I just typed it over in the ini file to
compatibleControllers=KFStatsX.KFSXPlayerController;Server Perks v6.0
but didn't change much either so yea seems that the mutator doesn't do anything atm for me.
I don't get the tab on top when I press esc :s
its probably something stupid that i'm doing wrong but yea btw my perk stats are on a remote server maybe that has something to do with it ?
I did but didn't do much either guess I'm gonna wait till the next release ^^Carefully read the README files packaged in the download link. They clearly state why there is no tab when using ServerPerks, how to work around that issue, and how to setup the combo box for compatible controllers.
Alternatively, you can wait for the next release which will address the tab issue with ServerPerks.