KFLv79 Update:
1. Perks:
- Updates by Marco, implemented from original Server Perk Mut:
- Changed it to use an own pawn class with fixes for weapon purchase (security fixes and some bugfixes where you couldn't purchase weapons sometimes when you should be able to).
- Added custom mod support for custom dual weld weapons (you have to set the dual weapon DemoReplacement to match single welded weapon class).
- Added a small perk progress bar displayed on HUD.
- Fixed weapon selection menu where it would bug out if you had more than 6 weapons in a single category.
- Altered weapon selection menu to draw weapon name as-well.
- Implemented a vehicle mod crashfix.
- Changed so lobby menu can show more than 6 player names in the ready list.
- Added option to force all players to use custom characters.
- Added ability to set custom character categories (by writing in config: <category name>:<character name>, as example):
CustomCharacters=Dead Space:AdvancedArmor
CustomCharacters=Half-Life 2:Combine_Soldier
CustomCharacters=Half-Life 2
rison_Guard
- Fixed trader menu from not showing up secondary ammo purchases.
- Fixed HUD from missing secondary ammo.
- Fixed trader menu where it would lag the game if you had very high carry limit (more like 100+).
- Changed several menus to show correct perk level colors.
Marksman:
- Will now spawn with a TT33 pistol instead of a Machine Pistol
- Weapon: Mosin Nagant
*Increased Ironsight FOV zoom
- Weapon: MK23
*Added in the new model from Tripwires update
*Added in Dual MK23's
- Weapon: M99
*Added in the new model from Tripwires update
*Increased base price from 3000 to 3500
MachineGunner:
- Weapon: FG42
*Weight decreased from 10 to 7
- Weapon: MG42
*Damage increased
DamageMin=28 to 30
DamageMax=48 to 50
- New weapon: PKM. By the Russian Killing Floor community
- New weapon: M249. By the Russian Killing Floor community
Shotgunner:
- Weapon: KSG Shotgun
*Added in the new model from Tripwires update
Demoman:
- Will now spawn with a PB pistol instead of a Machine Pistol
- Weapon: LAW Hammer
*Increased base price from 2800 to 3500
- Weapon: RPG
*Increased base price from 2600 to 3000
*Lowered explosion radius from 600 to 250
*Increased explosion damage from 950 to 1500
*Increased impact damage from 250 to 1100
- Weapon: UM32 Launcher
*Increased base price from 2400 to 2500
- New Weapon: PB Pistol
*When Demoman perk, bullets will explode on impact
Battle Medic:
- Weapon: Medic Nade Launcher
*Able to initiate healing field from any distance
*Added in the new model from Tripwires update
Pyromaniac:
- Will now spawn with a PB Pistol instead of a Machine Pistol
- Will no longer spawn with body armor at level 20
Ravager:
- Will now spawn with Throwing knives instead of a Machine Pistol
- Will no longer spawn with body armor at level 20
Rambo:
- Weapon: FNFAL ACOG
*Added in the new model from Tripwires update
- Weapon: Machine Pistol
*Increased initial ammo amount from 60 to 100
2. Specimens:
- Zombie: Fleshpounds
*Fixed their rpg resistances so that it gets buffed damage like the other demo weapons
KFLv80 Update:
1. Perks:
Demoman:
- Weapon: PB Pistol
*Less recoil
*Damage raised from 50 to 70
*Damage radius raised from 55 to 150
- Weapon: M79CF
*Increased projectile speed
*Increased bomblet damage from 50 to 70
*Decreased bomblet radius from 400 to 250
Pyromaniac:
- Weapon: PB Pistol
*Less recoil
*Extra reload speed each level
Rambo:
- Weapon: FNFAL ACOG
*Increased damage
DamageMin=55 to 57
DamageMax=70 to 72
Marksman:
- Weapon: TT33
*Increased iron sight zoom
*Increased bash damage
2. Specimens:
- Doom Zombie: Fat Zombie
*Lowered HP from 500 to 200
- Doom Zombie: Boney
*Lowered HP from 500 to 200
- Doom Zombie: Archvile
*Lowered HP from 1000 to 500
- Doom Zombie: Cacodemon
*Lowered projectile damage from 15 to 10
- Doom Zombie: Cherub
*Lowered HP from 150 to 70
Credits: Blackjack & The Russian Community