Nope, as I stated it out alot of times before, I want it in solo mode.ok, then make one and put the ucc server commanline in it.
wait, you guys are talking about dedicated servers right?
Best bet is to show your KillingFloor.log so we can see if any errors occur. You might be missing something or there might be a problem else where.I think I found out the problem. At wave 6 there is some monster who spawns right on that wave, and it shoots something like Husk, and looks alot like Husk. I crashed right when he hit me, and it happened 3 times in row on the same map - Hospital Horrors. It happened on other maps before, too. I think it's that monster who does it, but I am not quite sure.
Crap too late then, it's not in my log anymore. Also, fact some other people got EXACTLY same prob means that's not just me...Best bet is to show your KillingFloor.log so we can see if any errors occur. You might be missing something or there might be a problem else where.
You can download the 64 bit patch which allows for greater RAM usage and Directx 9 rendering.@Beniox
As far as i'm concerned. The rtd feature won't work in solo, only multiplayer.
As for the crash problems, the reason why that's happening is because...
Since Killing Floor was based on the Unreal 2004 engine, it was only designed to be able to use a maximum of 2 gigs of ram as per the restrictions of windows XP and the 32 bit operating system therein.
With the highly modified and substantially more taxing use of custom scripts and spawns on the KFL mod, it uses a lot more ram. As a consequence, once you go over the 2 gig threshold... BAM. Crash.
Both of our members xProvidence and Blackjack, found a temporary solution to the crashes, but only for clients.
Refer to this thread: http://killingfloorlegion.proboards.com/index.cgi?board=announcements&action=display&thread=363[url]http://killingfloorlegion.proboards.com/index.cgi?board=announcements&action=display&thread=363[/URL]