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[Mutator] KF1 Style Scoreboard

forrestmark9

FNG / Fresh Meat
Nov 29, 2011
1,110
40
0
A classic styled scoreboard made to look as close to the KF1 version as possible.

This mutator also includes a config to enable KF1 style player info bars.

Download:
https://www.dropbox.com/s/hc60oiwxie...board.zip?dl=0

Install:
Subscribe to this item
Either add ?Mutator=ClassicScoreboard.ClassicSCMut or type Open KF-BioticsLab?Mutator=ClassicScoreboard.ClassicSCMut into the console

This scoreboard supports up to 16 players and will tell how many hidden players there are.

Pictures since the following below are tiny as **** and the forum won't allow me to remove them.
Spoiler!


Special Thanks:
OldSchool - For letting me use his scoreboard as a base
Marco - for the work on the KF2GUI system
 

Attachments

Last edited:

Slie

FNG / Fresh Meat
Dec 16, 2010
270
5
0
forrestmark9;n2308176 said:
Mutator has been unwhitelisted the reason is unknown
I just checked/tested my server and it's still whitelisted here
 

infntnub

Grizzled Veteran
Sep 25, 2012
2,236
87
48
Pennsylvania
forrestmark9;n2308176 said:
Mutator has been unwhitelisted the reason is unknown
That explains why my server went unranked after the update.

I just removed both this and the maxplayer mutator and have left it alone for the time being.
 

forrestmark9

FNG / Fresh Meat
Nov 29, 2011
1,110
40
0
Odd I got reports it unranked peoples server and when I tired it on my server it was indeed unranked but became ranked when I removed the scoreboard
 

Slie

FNG / Fresh Meat
Dec 16, 2010
270
5
0
Ranking with linux has issues. If I run maxplayers as a server subscription it unranks my server, if I run the older version manually it does not unrank my server. By default I run whitelisted mutators without a subscription because of this. Food for thought...
 

forrestmark9

FNG / Fresh Meat
Nov 29, 2011
1,110
40
0
Well nothing I can do now. The old version is fully gone as I updated the workshop and the download link here with the latest version that fixes bugs and adds 4K/1440P support
 

Slie

FNG / Fresh Meat
Dec 16, 2010
270
5
0
If you changed it, wouldn't they have to re-whitelist it? The files won't match anymore. It wouldn't make sense to be able to change to a whitelisted mod without approval because you could do anything you wanted and be whitelisted.
 

forrestmark9

FNG / Fresh Meat
Nov 29, 2011
1,110
40
0
omano;n2308656 said:
Just submit every new version (code + compiled version) again to https://forums.tripwireinteractive....sion-ad/120340-whitelisting-mods-and-mutators there is no reason they do not accept it again unless you add game breaking stuff. As said it is expected if you change the mutator, then it is not strictly the exact same file they white listed, so that it is not whitelisted anymore.
Sweet, the only reason I'd have to update the mutator now is if a KF2 update completely breaks it or a serious bug is found that doesn't involve the font not supporting Japanese and Chinese