[mutator] kf rpg

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Hemi

FNG / Fresh Meat
Jul 30, 2010
1,570
573
0
I dont get it...so you fixed it? Cous the mutator fires up the server just fine...after you buy a gun it all goes to ****.

If you did, then good job! :) Let me know if all the weapons work etc, and if you run into problems contact me here or something.

WPC doesnt run modded servers anymore after the last update...im kinda tired of updating the damn things every single time. We will prob run 1 more "A" server once thats released.
 
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pipo

FNG / Fresh Meat
Apr 22, 2011
34
0
0
you continue with the project !!, I will help any way I can, at this moment change circus for xmas, for Christmas, and update some mut, as the kill message, a button to the skins, etc ... I would like to go ahead the project with you! :D
 

JLCollins005

FNG / Fresh Meat
Dec 15, 2011
1
0
0
I actually bought this game during the 75% sale recently and played a few rounds of normal then found an rpg server and seriously my friends and i loved it, then the update hit and we all kinda cried a bit inside. I really hope someone gets this up and running again, it made my killing floor experience great and i actually prefer rpg mod over just normal gameplay or gungame.
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,570
573
0
We still have a server running with a stable version :

207.237.69.11:7713

But some players need to be added manual in the database.(not the local database, the remote one) Its not a big deal but before I release the package again I need to get that fixed first. Anyone has a sollution for this problem?
 

pipo

FNG / Fresh Meat
Apr 22, 2011
34
0
0
to my too, there's a problem that does not save in the serverperkhost some players,I was hoping the new version of Marco, but no signs ...
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,570
573
0
The official mod has been updated and now works again.(see first post) Im not sure if the map made by Sie and Marco still works. People will need to test that.
 
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Reactions: FluX

FluX

Grizzled Veteran
Oct 26, 2010
5,379
234
63
www.fluxiserver.co.uk
The official mod has been updated and now works again.(see first post) Im not sure if the map made by Sie and Marco still works. People will need to test that.
Im glad to hear you kept this mod alive after what you said previously. You have made such a change of gameplay and servers for the public. I tell you this, this mod has been one of the biggest as a big package compared to any so far.
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
My clans servers went down (we um... May have forgotton to pay the bill when our leaders PC went down :p Oooops) and when we got em back up this broke. Can't tell you how disappointed several members were, many of which were already lvl 100 + I can't wait to tell them i can re-install this :)
 

EpharGy

Grizzled Veteran
Jan 3, 2011
1,346
63
48
Australia
www.sykosis.co.uk
The official mod has been updated and now works again.(see first post) Im not sure if the map made by Sie and Marco still works. People will need to test that.

I've yet to test the map myself, now the update has rolled back I'll let you know tonight anyway.

Glad i could help, this mod in particular has easily consumed nearly all of my total gaming time over the last few months.
 

Alex001

FNG / Fresh Meat
Jan 7, 2010
34
0
0
The official mod has been updated and now works again.(see first post) Im not sure if the map made by Sie and Marco still works. People will need to test that.

Why we not fixed FlameThrower again?
 

Alex001

FNG / Fresh Meat
Jan 7, 2010
34
0
0
What fix is there to of been done? Sorry I haven't tried this mod out and it was something I planned to have on my private server but keep getting distracted.

Becourse the FlameThrower has very big damage, unreal damage as compared with another weapons. May be it's penetration is not fixed?
 

EpharGy

Grizzled Veteran
Jan 3, 2011
1,346
63
48
Australia
www.sykosis.co.uk
Becourse the FlameThrower has very big damage, unreal damage as compared with another weapons. May be it's penetration is not fixed?

I've almost finished my own balances for weapons and also zed level scaling, i'll link a copy for people to try or post the changes people can make for there own compiles once i have done.


Reduce the mag size and fire rate in the main mutator uc file that holds the weapon and zed stats, i use 45 for mag size and 6.5 as fire rate, so your firing at roughly 1/2 the speed even so i felt the damage was rather high so there's a slight decrease in damage in the below also, adjust as needed of course, the levels above 0 only have cost (default) & damage changed compared to level 0

FlameThrower
Level 0
Fire Rate 6.5
Mag Capacity 45
Reload Rate 4.14
Spread 1
Recoil X 400
Recoil Y 200
Damage Radius 100
Cost 500
Damage 43

Level 1
Cost 3000
Damage 68

Level 2
Cost 6000
Damage 137

Level 3
Cost 12000
Damage 275

Level 4
Cost 24000
Damage 550

Level 5
Cost 48000
Damage 1100
 
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