[mutator] kf rpg

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

mdsoul

FNG / Fresh Meat
Nov 25, 2011
4
0
0
Hi Father of RPG,

And Hemi, i seem to fix it by deleting serverperksstat and serverperkv4 ini that Marco create.

The experience now show. But i notice it only work well without sandbox on listen server. Other than that on sandbox and solo sometime when you buy exp as first skill it become level 2 instead of 1. And then give you experience of 20000000... Then you use it to buy lot of skills it become negative exp bonus.

And if you go serverperkstat to award more experience. The above 2000000+ appear too. Nice hard coding to prevent server admin to award more bonus. Lol.

Ok, i going to mess with IDRPGMod.ini for abit to give more dosh... But I will not modify the rpg package to prevent mismatch.

I probably hook this to my quiet server soon.

Thanks

me too... i don't know how to fix it...
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,570
573
0
Just a heads up. RPG mod works with replaced zeds like the circus event and Halloween ones.(Circus got replaced by Halloween and Christmas ones will prob overwrite these again. These are all ADDED to the normal zeds) So twisted christmas will probably be auto implemented on update by TWI.
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
Was that specially coded in or just a byproduct of the code? Either way, its good to know we don't have to bug you for updates to the updates XD
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,570
573
0
here are the WPC aditional killingfloor.ini settings, hope this makes the mapvoting to work :

[Engine.GameEngine]
CacheSizeMegs=32
UseSound=True
VoIPAllowVAD=False
ServerActors=IpDrv.MasterServerUplink
ServerActors=UWeb.WebServer
ServerActors=KFMaxPlayers.KFMaxPlayers
ServerActors=ServerAdsKF.ServerAdsKF
ServerPackages=Core

[Engine.GameInfo]
GoreLevel=2
MaxSpectators=2
MaxPlayers=6
AutoAim=1.000000
GameSpeed=1.000000
bChangeLevels=True
bStartUpLocked=False
bNoBots=True
bAttractAlwaysFirstPerson=False
NumMusicFiles=13
HUDType=Engine.Hud
MaxLives=0
TimeLimit=0
GoalScore=0
GameStatsClass=IpDrv.MasterServerGameStats
SecurityClass=UnrealGame.UnrealSecurity
AccessControlClass=XAdmin.AccessControlIni
VotingHandlerType=KFMapVote.KFVotingHandler
MaxIdleTime=0.000000

[xVoting.xVotingHandler]
VoteTimeLimit=70
ScoreBoardDelay=5
bAutoOpen=True
MidGameVotePercent=50
bScoreMode=False
bAccumulationMode=False
bEliminationMode=False
MinMapCount=2
MapVoteHistoryType=xVoting.MapVoteHistory_INI
RepeatLimit=4
DefaultGameConfig=0
bDefaultToCurrentGameType=True
bMapVote=True
bKickVote=True
bMatchSetup=False
KickPercent=51
bAnonymousKicking=True
MapListLoaderType=xVoting.DefaultMapListLoader
ServerNumber=1
CurrentGameConfig=0
GameConfig=(GameClass="KFMod.KFGameType",Prefix="KF",Acronym="AB",GameName="RPG Survival",Mutators="IDRPGMod.ID_RPG_Mutator",Options=)
 

pipo

FNG / Fresh Meat
Apr 22, 2011
34
0
0
congratulations for the mod, all players are delighted
 
Last edited:

MajorProject

FNG / Fresh Meat
Apr 17, 2011
6
0
0
Question ?

Question ?

Sry if this is a stupid question but I did a quick search of the thread & found nothing.

Will this work with the map redirect & if yes how should it be packaged ? IE:compression true/false.

Or does one just place a copy of the mod on the webserver & maintain the file structure.
 

EpharGy

Grizzled Veteran
Jan 3, 2011
1,346
63
48
Australia
www.sykosis.co.uk
edit : looking into this

If it helps and you havent tried compiling yet,
I'm getting the below when i try to compile

Parsing ID_RPG_Stats_ServerSteamStats
C:\Games\Steam\steamapps\common\killingfloor\IDRPGMod\Classes\ID_RPG_Stats_Serve
rSteamStats.uc(176) : Error, Redefinition of 'function AddDamageHealed' differs
from original in KFSteamStatsAndAchievements
Compile aborted due to errors.
Failure - 1 error(s), 0 warning(s)
 

FluX

Grizzled Veteran
Oct 26, 2010
5,379
234
63
www.fluxiserver.co.uk
If it helps and you havent tried compiling yet,
I'm getting the below when i try to compile

Parsing ID_RPG_Stats_ServerSteamStats
C:\Games\Steam\steamapps\common\killingfloor\IDRPGMod\Classes\ID_RPG_Stats_Serve
rSteamStats.uc(176) : Error, Redefinition of 'function AddDamageHealed' differs
from original in KFSteamStatsAndAchievements
Compile aborted due to errors.
Failure - 1 error(s), 0 warning(s)
Ouch so you pretty much have to keep releasing versions like Marco has done to fix for the events? Damn...
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,570
573
0
Yep, its dead for now. I am removing all files from the internets. Sorry guys, but indeed...it was fun while it lasted! :) thanks for your support. :)
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,570
573
0
It'll be back after the event right?

Ill try...but seeing all the weapons are hard coded in the mod...its not looking good(since allot might use the weaponslots that TWI uses now...like the moss12)... Ill fire up the server after the event...but I dont think it will run propper. I removed all files/websites referring to the mod, to avoid confusion.
 

Excalibolg

FNG / Fresh Meat
May 3, 2009
142
27
0
KF-BioticsLab
What exactly are the changes that completly break kf-rpg? I currently work a lot of overtime and don't have access to the most up to date code so I'm curious what exactly changed so dramatically.
 

FluX

Grizzled Veteran
Oct 26, 2010
5,379
234
63
www.fluxiserver.co.uk
What exactly are the changes that completly break kf-rpg? I currently work a lot of overtime and don't have access to the most up to date code so I'm curious what exactly changed so dramatically.
I know one thing is that the recent patch has fiddled with the penetration and healing code. This broke all the serverperk mutators out there which a lot of people are probably complaining about server crashing etc.

Hemi your moss12 has the fix here by the way:
[url]http://forums.tripwireinteractive.com/showthread.php?t=72581[/URL]

and obviously the other fixs would be from Marco's ServerPerks update. I would be glad to assist you if you wanted to fix these problems for the patch.