[mutator] kf rpg

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

EpharGy

Grizzled Veteran
Jan 3, 2011
1,346
63
48
Australia
www.sykosis.co.uk
Sorry about the double post. My web browser randomly closed on me when I hit reply and it made a double. Anyway works on dedicated servers never thought to try it like that for some odd reason. Thanks for the help. Was just trying to see how it works before I did dedicated, but all works now.

It works as a listen as well from what ive tested myself, solo has been a bit buggy, but i only use that when i forget to make a listen (im usually just testing weapon/shop changes for those though, not gameplay)
 

MiamiWolf23

FNG / Fresh Meat
May 5, 2012
3
0
0
Miami FL
www.gametracker.com
Got to say this is by far a very entertaining mod with minor bugs here and there. I am now hosting a server with the mod it self and I have heard 80% of great positive feedback of it, compliments to WPC of corse. Major fan of the brutes and all WPC's other great work! Thanks much :D
 

KF-Argentina

FNG / Fresh Meat
Oct 18, 2010
224
57
0
Argentina
I go to put exp on a skill for the first time my exp goes into the - then when I kill something it jumps up to 2bil. Not sure what to really do to change it. Also the skills go by 2s instead of 1.

This happen when you recieve a negative EXP and the u get he 2 bills (the max of exp you can get).

This can happen in solo mode or/and in dedicated mode if you edit the cost of the skills or change the formula to calculate the cost per lvl.

Almost all the bugs experencied like the lost of max HP after selling the util "Healthy Food" are related with a issue in the replication info.

Im trying to figure out where is the bug, there are so many classes to see :)



Im learning so much with this mod, thanks you a lot!
 

lp417

FNG / Fresh Meat
Nov 28, 2011
7
0
0
The madness returns...

UPDATE :
Various tweaks have been made to the mod. Thanks to EpharGy for the revival of the mod. Visit his steamgroup :

http://steamcommunity.com/groups/sykosis

How to install (only for serveradmins, this is not a Solo mod)

Copy all files into your killing floor server folder. IDRPGMod.ini provides you to add tweaks to the running of the mod, like when the zeds change level.

MonsterLevelIncreaseCount=400
At level 400 monsters will change levels, form eg 1 to 2.

StartMonsterLvl=2
The level were the monsters start at, at the beginning of the match.

Be sure to add KFMapVote to your killingfloor.ini.

VotingHandlerType=KFMapVote.KFVotingHandler

Adjust the settings in KFMapVote.ini.
Use Server Perks Database (Version 1.55) for the database or use the local database setup of ServerPerks 5.(just the ini that saves the stats).

Download V2 here:

RPG MOD

how to config Server RPG
My experience has not increased
please guide me
 
Last edited by a moderator:

Yiman

FNG / Fresh Meat
Jun 12, 2012
29
0
0
Hey! Great work with the mod!
However, I've faced a unrelenting and rather frustrating bug with the Experience system. Upon reaching 1000 xp and purchasing a skill, my reserve xp is instantly -2000. After another kill, my xp goes into over drive and reaches 20000000. Does anyone know how to fix this? It only happens to me (Host of the listen server)
 

KF-Argentina

FNG / Fresh Meat
Oct 18, 2010
224
57
0
Argentina
Hey! Great work with the mod!
However, I've faced a unrelenting and rather frustrating bug with the Experience system. Upon reaching 1000 xp and purchasing a skill, my reserve xp is instantly -2000. After another kill, my xp goes into over drive and reaches 20000000. Does anyone know how to fix this? It only happens to me (Host of the listen server)

The mod was designed to run in dedicated servers only, other type of playing (solo, listen) will raise weir things like negative exp and then 2M exp points.
 

coty9090

FNG / Fresh Meat
May 13, 2012
10
0
0
maybe you should try harder...like maybe the first post

http://www.mostimpressive.nl/RPG/

Last time I checked it still worked yes, but not for long. Since there is a update comin and im not going to touch this mod ever again.(thank frickin god for that)

might just be my internet screwing it up then, but NOOOOOO! this mod is F'in sweet! Played it for HOURS the other day, one of my favorite mods. wish u would keep at it :p
 
Last edited:

coty9090

FNG / Fresh Meat
May 13, 2012
10
0
0
Aren't we supposed to have invinciblility when we respawn if we dont have a weapon? they still come after us.
 
Last edited:

EpharGy

Grizzled Veteran
Jan 3, 2011
1,346
63
48
Australia
www.sykosis.co.uk
maybe you should try harder...like maybe the first post

http://www.mostimpressive.nl/RPG/

Last time I checked it still worked yes, but not for long. Since there is a update comin and im not going to touch this mod ever again.(thank frickin god for that)

I'm still using it as my base to learn unrealscript, can't say i've really implemented too much more recently though, i know what you mean about balancing now!
 

Dinamix

FNG / Fresh Meat
Mar 23, 2012
199
1
0
Thats cause Hemi removed almost everything he made.
But why he removed ,when he putted soo much effort in to this mod? I understand that he stopped to update all his stuff.
Edit: Could someone please up-load RPG Mod?
 
Last edited:

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,570
573
0
But why he removed ,when he putted soo much effort in to this mod? I understand that he stopped to update all his stuff.
Edit: Could someone please up-load RPG Mod?

Im not hosting this anymore yes. And considering the buggy nature of the mod, and the fact you cant really run this propper offline...it wont see the light in the workshop. It also attracts players I tend to avoid all together.

People made a 1000 reworks of this stupid mod, so no doubt someone will have one laying around.