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[Mutator] KF Bots

Whats with the bug that some bots start to gain HP and it can easily go up to thousands. Some of them also has ability to use jump cheats. Or maybe it's the same bots :)

For the next version i'd like to see possibility to enable infinite ammo for the bots and removal of the knife/pistol so they cant switch to those and stick with them rest of the game.
 
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Hmm, well at least it works with the latest 1065 version so that's a good thing! ☺

Just noting down some stuff here(before I forget about them) I have notice whilst playing two games with them and spectating a game with them all by themselves:

+ When surrounded, they appear to just stand there and just take it as if they have nothing else to do, well at least shoot them or continue to melee them! ometimes even if one or two zeds are attacking, they just stand there too and do nothing but point their gun at them....
+ When friendly fire is on, they appear to have no intelligence and just shoot or swing their melee weapons regardless and can be killed from them!
+ Berserker appears to just swing the melee weapon as if their left mouse button was taped down even if the zeds are like not even close to the point of hitting them
+ They appear to just *jump* for no reason up and down when the zeds are far away whilst shooting or melee'ing them.....they should be doing this when they are surrounded, but they do not....
+ They rarely use grenades - actually not even seen them use any grenades at all on a group of zeds.......those Demo weapons don't count as they seem to be using them fine! :p Though I've only seen three games, maybe I need to spectate them some more or play with them and see how they react to things..... Nevermind, they do use grenades sparingly.
+ Oh yeah, it would appear you are defaulted to lvl 0 Zerk.....and cannot pick the other perk classes to play as.......
+ HP points and name is not shown above their heads nor are displayed on scoreboard in Objective mode (already mentioned here) and Toy Master modes as illustrated here: http://steamcommunity.com/sharedfile.../?id=856034232 and here: http://steamcommunity.com/sharedfile.../?id=856034165

That's all for now...the rest are okay I suppose...will update this post with further notices or errors or dumb things or whatever that sounds interesting to be heard of....heh

EDIT:
How do you get bots to use custom skins? I've already tried:

bUseCustomChars=True
BotChars=Dead Space:GabeWeller
BotChars=Dead Space:LexineWeller
BotChars=Dead Space:AdvancedArmor
BotChars=Dead Space:SecuritySuit
BotChars=Dead Space:TriageSuit
BotChars=Dead Space:MentalIsaac
BotChars=Dead Space:EliteSecurity

But all that does is just give them the name of the characters and NOT the skin model too....
 
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Marco;n44969 said:
I created my own serverside/offline bots mutator; they are still pretty dumb but they can beat the game on beginner difficulty.

These bots support:
- Always start with a perk on a specific level (user setting).
- Simple user defined value for number of bots (they will not take up server player slots).
- Bots prefer to use perk specific weapons.
- They use trader whenever they feel like it.
- They know how to use speech chat properly (insulting/directions).
- They attempt to heal themselves whenever needed (or other players/bots).
- They try to retreat back off from monsters that pose a threat.
- They have basic knowledge how to heal players with Medic Gun.
- They share cash with other players.
- They aid you to weld/unweld doors.
- They can take orders from players (follow, guarding position, free roaming).

But still they have some problems:
- Sometimes they retreat off from some zombies into an even bigger group of zombies.
- They don't know the most optimum weapons of choice for specific situations.

Useage:
- Place both KFBots.u and KFBots.ucl in ...\KillingFloor\System folder.
- Startup game with mutator called "Bots Mutator".
Or for server startup commandline add: ?Mutator=KFBots.KFBotsMut
(And no, you do NOT add this mutator to ServerPackages for servers).

In game: You can access the mutator settings by adding mutator to active mutators, then press "Mutator Settings" button.
Webadmin: While mutator is active, this mutator settings appear under "Rules" group.

Download from here!

Settings (KFBots.ini):


Update:
v 2.00:
- Improved firing detection, so they know better when their enemies are out of range of their weapon or wont hit the enemy etc.
- Fixed a glitch where bots would be stuck with firing shotgun weapons and Husk gun.
- Improved so bots follow player orders better (hold and follow).
- Added chat commands support (Say Follow/Hold/Free <name>). Name of the bot may be 'All' to order all bots or beginning of their name (i.e: for Steampunk_Berserk, you may say "Follow Steam").
- Improved so free roaming bots try to stay together better.
- Made bots assist other bots nearby that enter a combat.
- Changed when bots drop pipebombs to not drop pipebombs in areas where there already are a lot of pipebombs on ground.
- Fixed a flaw where bots would sometimes get stuck walking into a wall.
- Also fixed a glitch where bots would sometimes freeze in movement and not fire at enemies they see (until enemies are attacking them).
- Fixed so whenever bot can't buy their favorite weapon (not enough carry capacity), they will sell off less wanted weapons.
- Fixed bots aiming adjust with flame thrower where they would overshoot their enemies.
- Improved their ability to throw you money when player is moving away from the bot (so that they don't spam chat when trying to donate).
- Added so bots attempt to find paths around welded doors now.
- Added so that if bots see you weld/unweld a door, they will aid you in doing so (if not busy fighting an enemy).
- Changed bots to always aim for the head with melee weapons (only stock melee weapons).
- Fixed a rare crash with bots using melee weapons (only stock melee weapons).
v 1.41:
- Fixed a tiny bug where bots wouldn't heal each other.
v 1.4:
- Add support to customize what characters bots should use.
- Added so that bots know to sometimes use grenades (not grenade launcher) on groups of zombies.
- Updated so bots will drop their pipebombs while roaming around.
- Added so bots may sometimes purchase non-perked weapons as-well (ZED gun).
- Added option to scale how much ammo/weapons/armor will cost for bots, to give them some handicap for their bad AI.
- Hack fixed so bots melee weapons have more range to prevent them from getting killed by too short zeds (crawlers).
- Also hack fixed so bots take no fall damage to prevent them from dying when jumping off building in KF-Offices (I couldn't prevent that).
- Another hack fix, enabled bots double jumping so that they can properly get over obstacles that are too tall for human characters to jump over but not for zeds.
- Fixed so that when bot runs into zombie volume (blocking volume that prevents player from entering zombie spawn area), they will consider that area unreachable and wont keep trying to enter it.
- Improved bots healing ability.
- Fixed glitch where bots sometimes wouldn't fire their weapons at zeds (this was caused by a code I had missed that made them extra cautious to make no friendly fire).
v 1.35:
- Updated so bots can use the newest KF weapons.
- Fixed glitch where bots would not buy any new weapons at all anymore since newest KF update.
v 1.31:
- Fixed crash with KF update.
v 1.3:
- Made bots support orders given from Use key, they will follow/hold/freelance from that.
- Fixed some of their taunts to work properly.
v 1.2:
- Added bot support for Katana and MAC-10.
- Made so bots share their money with each other and other players.
- Added so bots understand chat command "Follow" ("Say Follow").
- Added so bots purchase armor from trader whenever they can.
- Changed so bots go more to trader (rather than running around in the map).
- Added so you can change what perks bots may be using (list in KFBots.ini)
- Added so bots use some more voice commands.
v 1.1:
- Fixed a crash that could sometimes happen with the AI.
- Added so bots know how to use medic gun healing.
- Fixed some minor AI problems.

PS: Don't think these bots will do all the dirty work for you in game, they are merely just to accompany you in a lonely game.

i cannot download this mutator there is no link shared please give us a link to download
 
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