This is an updated version of HL2Monsters by Marco found here
https://steamcommunity.com/sharedfil...xt=half+life+2
Original author: Marco
Updated by: Freebase
What's New :
This is a WIP monster pack with creatures ported from Half-Life 2 for KF2. It contains all zombie/headcrab types and combine hunter and strider. I will yet work on this to bring the rest of HL2 enemies.
Note: After about half way through the match in an outdoor map there may sometimes appear dropships from the sky deploying striders to the combat, or alternatively combine hunter helicopters come in from the sky, you will need explosives or microwave gun to take them out.
To run this mod:
- Solo: In main menu bring down console with Tilde key and type in command: Open KF-FarmHouse?Mutator=HL2Monsters.HL2Mut
- Server: Launch up server with ?Mutator=HL2Monsters.HL2Mut in commandline or add ServerActors=HL2Monsters.HL2Mut in KFEngine-Server.ini
The exact spawn classnames for the enemies are (in case you use another mod to spawn in custom zeds):
Download:
http://steamcommunity.com/sharedfiles/filedetails/?id=1327380929
Source:
N/A
https://steamcommunity.com/sharedfil...xt=half+life+2
Original author: Marco
Updated by: Freebase
What's New :
- AI issues fixed
- Anims now work how they should
- Names now correctly show in game
- Various changes to HL2 Zed stats
- You can now select the wave, amount of, and what HL2 Zed will spawn in (This is done through the config that is included)
This is a WIP monster pack with creatures ported from Half-Life 2 for KF2. It contains all zombie/headcrab types and combine hunter and strider. I will yet work on this to bring the rest of HL2 enemies.
Note: After about half way through the match in an outdoor map there may sometimes appear dropships from the sky deploying striders to the combat, or alternatively combine hunter helicopters come in from the sky, you will need explosives or microwave gun to take them out.
To run this mod:
- Solo: In main menu bring down console with Tilde key and type in command: Open KF-FarmHouse?Mutator=HL2Monsters.HL2Mut
- Server: Launch up server with ?Mutator=HL2Monsters.HL2Mut in commandline or add ServerActors=HL2Monsters.HL2Mut in KFEngine-Server.ini
The exact spawn classnames for the enemies are (in case you use another mod to spawn in custom zeds):
Code:
HL2Monsters.Classic_Headcrab
HL2Monsters.Classic_Zombie
HL2Monsters.Fast_Headcrab
HL2Monsters.Fast_Zombie
HL2Monsters.Poison_Headcrab
HL2Monsters.Poison_Zombie
HL2Monsters.Zombine
HL2Monsters.Combine_Hunter
HL2Monsters.Combine_Strider
HL2Monsters.Hunter_Chopper
HL2Monsters.Combine_Gunship
Download:
http://steamcommunity.com/sharedfiles/filedetails/?id=1327380929
Source:
N/A
Last edited: