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[Mutator] HL2Monsters (Updated)

Freebase

FNG / Fresh Meat
Jun 7, 2016
72
23
0
kfrpg.com
This is an updated version of HL2Monsters by Marco found here
https://steamcommunity.com/sharedfil...xt=half+life+2

Original author: Marco
Updated by: Freebase

What's New :
  • AI issues fixed
  • Anims now work how they should
  • Names now correctly show in game
  • Various changes to HL2 Zed stats
  • You can now select the wave, amount of, and what HL2 Zed will spawn in (This is done through the config that is included)
This is directly taken from the Steam Page:

This is a WIP monster pack with creatures ported from Half-Life 2 for KF2. It contains all zombie/headcrab types and combine hunter and strider. I will yet work on this to bring the rest of HL2 enemies.

Note: After about half way through the match in an outdoor map there may sometimes appear dropships from the sky deploying striders to the combat, or alternatively combine hunter helicopters come in from the sky, you will need explosives or microwave gun to take them out.

To run this mod:
- Solo: In main menu bring down console with Tilde key and type in command: Open KF-FarmHouse?Mutator=HL2Monsters.HL2Mut
- Server: Launch up server with ?Mutator=HL2Monsters.HL2Mut in commandline or add ServerActors=HL2Monsters.HL2Mut in KFEngine-Server.ini

The exact spawn classnames for the enemies are (in case you use another mod to spawn in custom zeds):
Code:
HL2Monsters.Classic_Headcrab
HL2Monsters.Classic_Zombie
HL2Monsters.Fast_Headcrab
HL2Monsters.Fast_Zombie
HL2Monsters.Poison_Headcrab
HL2Monsters.Poison_Zombie
HL2Monsters.Zombine
HL2Monsters.Combine_Hunter
HL2Monsters.Combine_Strider
HL2Monsters.Hunter_Chopper
HL2Monsters.Combine_Gunship
Download:
http://steamcommunity.com/sharedfiles/filedetails/?id=1327380929

Source:
N/A
 
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Bozeefus

FNG / Fresh Meat
Apr 29, 2015
47
1
0
I would really love to see the Doom or Resident Evil monsters show up one day. Hopefully this is in your list, I would love to do these myself but don't know where to start.
 
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Reactions: Freebase

djshad

FNG / Fresh Meat
May 8, 2015
8
0
0
Can you please fix the sound problem? new zombies from hl2 make sound in left ear
 

Beardy55

FNG / Fresh Meat
May 17, 2015
87
0
0
australia
Hi Freebase,i apologise for interupting you as i know you are busy,first up i wish to thankyou for keeping server ext updated ,i run KFL in Australia and the only thing that keeps players coming back (apart from challenges) is this mod and server ext mod,my problem is when i download and implement HL2,i either get mismatch or nothing happens at all,any ideas on how to fix this would be greatly appreciated,i deleted the files from my server and re added them,but no go,thankyou in advance for any advice.cheers.Beardy55
 
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Freebase

FNG / Fresh Meat
Jun 7, 2016
72
23
0
kfrpg.com
Beardy55;n2315133 said:
Hi Freebase,i apologise for interupting you as i know you are busy,first up i wish to thankyou for keeping server ext updated ,i run KFL in Australia and the only thing that keeps players coming back (apart from challenges) is this mod and server ext mod,my problem is when i download and implement HL2,i either get mismatch or nothing happens at all,any ideas on how to fix this would be greatly appreciated,i deleted the files from my server and re added them,but no go,thankyou in advance for any advice.cheers.Beardy55
I'm been away for a bit now but I have a fix for the broken AI, so i'll upload an updated download link sometime in the next few days.
 
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Reactions: duk6046

Freebase

FNG / Fresh Meat
Jun 7, 2016
72
23
0
kfrpg.com
Pirotehnik.13;n2316084 said:
Do you plan to give the sources?
If yes, then when? :)
That's up to Marco. Since he never officially released the source, I would rather not release it until he says I can.
 

Pharrahnox

FNG / Fresh Meat
Feb 3, 2016
268
71
0
Cranny mate
Beardy55 I believe Freebase is looking into the issue now. The large HL2 monsters spawned for me when I updated the spawning system, but it seems I had an older version of the code base. We'll let you and others know once the issue has been fixed. Sorry for the inconvenience.
 
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