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Beta Release [Mutator] Extended RTD

Slie

Grizzled Veteran
Dec 16, 2010
270
5
Original RTD Mutator created by: matttthias
Found here: http://forums.tripwireinteractive.co...d.php?t=110720

This an extended version of RTD found above.

Version 201 Download:
Download:
RTDMutSFv201.rar
Source: RTDMutSFv201_src.rar

Version 201 Changelog:
-
Recompiled for KF2 v1040

Additional/Modified Cards:
RTDAdrenalineCard - Gives speed boost along with health increase
RTDBleedCard - Player loses health
RTDDropWeaponsCard - Player drops weapons
RTDFastZedCard - Increases live Zeds movement speed
RTDGlueCard - Reduces players movement speed
RTDHealthRegenCard - Regenerates health
RTDInfiniteAmmoCard - Player will not consume ammo while card is active
* InfiniteAmmo will work solo. Need to fix for online play. Oversight on my part.
RTDJumpBootsCard - Increases jump height
RTDMoneyTreeCard - Generates dosh over time
RTDQuadCard - Quad damage
RTDRepelBubbleCard - Repels zeds
RTDShrunkCard - Player shrinks by 30%
RTDSlowZedCard - Reduces live Zeds movement speed by 50%
RTDSpawnMiniHans - Spawn Mini Hans (40% less health, deals 25% less melee damage, limited attacks)
RTDSpawnMiniPat - Spawn Mini Pat (40% less health, deals 25% less melee damage, limited attacks)

Other Additions:
-bAllowDuringTrader variable (enable or disable !RTD during trader)
-MinimumWave variable (MinimumWave before !RTD can be used)
-Cannot use !RTD in lobby
-Many cards have configurable options such as duration and modifiers

Version 2:
Spoiler!


Version 1:
Spoiler!
 
Last edited:
Original RTD Mutator created by: matttthias
Found here: [url]http://forums.tripwireinteractive.com/showthread.php?t=110720[/URL]

This an extended version of RTD found above.


Additional Cards:
RTDJumpBootsCard
- Increases jump height
RTDQuadCard - Quad damage
RTDHealthRegenCard - Regenerates health
RTDBubbleCard - Repels zeds
RTDMoneyTreeCard - Generates dosh over time
RTDBleedCard - Player loses health
RTDDropWeaponsCard - Player drops weapons
RTDShrunkCard - Player shrinks by 30%
RTDDisarmedCard - Temporarily removes inventory
RTDGlueCard - Reduces players movement speed
RTDSpawnMiniHans - Spawn Mini Hans
RTDSpawnMiniPat - Spawn Mini Pat

Other Additions:
-bAllowDuringTrader variable (enable or disable !RTD during trader)
-MinimumWave variable (MinimumWave before !RTD can be used)
-RTDAdrenalineCard now also gives speed boost
-Cannot use !RTD in lobby
-Many cards have configurable options such as duration and modifiers

Download: RTDMutSFv1.rar
Source:
RTDMutSFv1_src.rar

Notes:
-Jump boots can be used for glitching to spots since maps are usually designed for default jump height.
-MiniPat/MiniHans will end the game on boss wave if killed. This is a function of the game mode, not RTD.

To be fixed:
-Adrenaline speed boost can stop prematurely.


our server runs custom spawns and when we do rtd and have hans as spawn it will make custom spawn disapear and start the normal spawn and make it Endless possible fix for that ?
 
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Updated.
Mini bosses will no longer end the game.
Added a few new cards and fixes in the OP.

When you kill a hans in a bubble, the spawn zed become unlimited. More rarely, prevented the spawn zed after the appearance of a miniPat.

I've never seen this happen. I did make some changes to the mini bosses though. I'll do some more testing later on.
 
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Thanks for the update. ;)

One of the more subtle yet satisfying additions to Marco's RPG mod.

P.S.,
Ever thought of making this more aesthetic? I was thinking it would be cool if ya found a way to include like an icon, or a buff-bar style thing, displaying current remaining time, kind of like the SlotMachines Mut. I can possibly do up some icons if you think you'd wanna try that.
 
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Upvote 0
Thanks for the update. ;)

One of the more subtle yet satisfying additions to Marco's RPG mod.

P.S.,
Ever thought of making this more aesthetic? I was thinking it would be cool if ya found a way to include like an icon, or a buff-bar style thing, displaying current remaining time, kind of like the SlotMachines Mut. I can possibly do up some icons if you think you'd wanna try that.

I never really planned on extending RTD. I'm still learning unrealscript and wanted to bring over some features I had in KF1, then I ended up adding stuff as I learned more. In the future I'd like to make visual and audio aids when I learn more about the HUD.
 
Upvote 0