DOSH!
Grab it while it's hot!
Grab it while it's hot!
Basically that's it ^
Killing ZEDs makes them dropping money instead of adding it directly to player's wallet. And players must grab it while it's hot, i.e. while it isn't disappeared.
Download links:
Vanilla Version. Dosh multipliers are hard-coded to default KF values. Whitelisted.
SE Version. Same as vanilla version + allows to modify dosh multipliers.
The best part is that this mutator is compatible with almost everything: vanilla game, ServerPerks, ScrnBalance, Team Survival Competition, custom specimens and even Doom3 monsters!
There are two modes (configurable by bDropTeamDosh in DoshGram.ini):
- Leave team money (bDropTeamDosh=False). ZEDs drop only player's bounty. Team's budget (money that players get at the end of the wave) works as in original game.
- Drop team money (bDropTeamDosh=True, default). ZEDs drop all bounty, nothing goes to team's budget. Players don't get anything at the end of the wave. If you didn't picked dosh, then you won't get any.
Another configurable feature is ZED's ability to grab dosh (enabled by default). Dosh makes zeds stronger (i.e. gives them health). Zeds do not eat dosh. They just collect it. Killing zed makes it dropping all the dosh it grabbed. But killing the Clot who grabbed
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