Name: CCMutator (Custom Character Mutator)
Release Date: 1st December 2011
Current Version: Version 1
Whitelist: Wont be submitted but may submit for greylist.
Credits:
• FluX - The mutator and alterations.
• Tripwire/EPIC - For their code which is how I figured out how to alter the character list.
As a lot of you know I have worked on a way on getting custom characters to work. I must admit I have not fully worked on it 100% in the time I have announced of me doing it as i've had other projects i've been working on for my own personal needs for example a map (KF-Containment) which is also almost finished with a new version. The mutator is fully functional online AND offline. This mutator will help keep the players to use private characters for maybe admins or to release a download on your site for the players who play a lot. A win, win situation
P.S. This mutator DOES unlock all characters that come in DLC and achievements whilst the server has this mutator on. Once you leave the server they all are LOCKED again. I will NOT apply for whitelisting this mutator as this will pretty much be a slap in the face for TWI's hard work on the characters.
Standard version:
-- For solo Use --
• Copy and paste the files into your Killing Floor directory/System/ folder.
• Run the game and go to solo.
• Mutators - Add Custom Character Enabler. Have fun!
-- For dedicated servers --
• Copy and paste the files into the Killing Floor server directory/System/ folder.
• Open your server.ini file and add ServerPackages=CCMutator of your other ServerPackages (under [Engine.GameEngine]).
• Add ?Mutators=CCMutator.CCMutator to the command line.
• Configure the CCMutator.ini to include the files of the characters and characters added to the listings.
• Start server up. Have fun!
-- How to configure the mutator (add characters + resources) --
It's extremely easy with how I set it up. Basically the names of your characters (from the <CharacterName>Mod.u file) must be added to the CharacterName= list. Now add the resource files that the character uses to the 'AddPackageMap=' so that they will automatically be downloaded by the players.
Example:
CharacterName=Trader
AddPackageMap=TraderPlayer
RPG Version:
Read the readme provided with this version.
-- How to make custom characters work online --
Marco's tutorial explains the file making on the characters. Do the server install for them to work. The player to have the characters work online will need all resource files loaded locally on their own machine (the textures, animations and the .ucl file).
-- Update Plans: --
• Add a profile button so you can change character mid-game.
• Compability issues with Marco's ServerPerks due to high request of the mutator on servers.
• Compability issues with the RPG mod.
• Adding ability to change character mid-game during Trader time.
-- Change Log: --
CCMutatorRPG creation:
• This version is compatible with the IDRPGMod.
• I have created a "Profile" button on the communication page so that after you die, you can have a different character.
Version v2:
Still to come.
Release Date: 1st December 2011
Current Version: Version 1
Whitelist: Wont be submitted but may submit for greylist.
Credits:
• FluX - The mutator and alterations.
• Tripwire/EPIC - For their code which is how I figured out how to alter the character list.
CCMutator (Standard) - >> Download link <<
CCMutatorRPG (Compatible with IDRPGMod) - >> Download link <<
CCMutatorRPG (Compatible with IDRPGMod) - >> Download link <<
As a lot of you know I have worked on a way on getting custom characters to work. I must admit I have not fully worked on it 100% in the time I have announced of me doing it as i've had other projects i've been working on for my own personal needs for example a map (KF-Containment) which is also almost finished with a new version. The mutator is fully functional online AND offline. This mutator will help keep the players to use private characters for maybe admins or to release a download on your site for the players who play a lot. A win, win situation
P.S. This mutator DOES unlock all characters that come in DLC and achievements whilst the server has this mutator on. Once you leave the server they all are LOCKED again. I will NOT apply for whitelisting this mutator as this will pretty much be a slap in the face for TWI's hard work on the characters.
Standard version:
-- For solo Use --
• Copy and paste the files into your Killing Floor directory/System/ folder.
• Run the game and go to solo.
• Mutators - Add Custom Character Enabler. Have fun!
-- For dedicated servers --
• Copy and paste the files into the Killing Floor server directory/System/ folder.
• Open your server.ini file and add ServerPackages=CCMutator of your other ServerPackages (under [Engine.GameEngine]).
• Add ?Mutators=CCMutator.CCMutator to the command line.
• Configure the CCMutator.ini to include the files of the characters and characters added to the listings.
• Start server up. Have fun!
-- How to configure the mutator (add characters + resources) --
It's extremely easy with how I set it up. Basically the names of your characters (from the <CharacterName>Mod.u file) must be added to the CharacterName= list. Now add the resource files that the character uses to the 'AddPackageMap=' so that they will automatically be downloaded by the players.
Example:
CharacterName=Trader
AddPackageMap=TraderPlayer
RPG Version:
Read the readme provided with this version.
-- How to make custom characters work online --
Marco's tutorial explains the file making on the characters. Do the server install for them to work. The player to have the characters work online will need all resource files loaded locally on their own machine (the textures, animations and the .ucl file).
-- Update Plans: --
• Add a profile button so you can change character mid-game.
• Compability issues with Marco's ServerPerks due to high request of the mutator on servers.
• Compability issues with the RPG mod.
• Adding ability to change character mid-game during Trader time.
-- Change Log: --
CCMutatorRPG creation:
• This version is compatible with the IDRPGMod.
• I have created a "Profile" button on the communication page so that after you die, you can have a different character.
Version v2:
Still to come.
Last edited: