[Mutator] Christmas Zeds for KF-EvilSantasLair

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slavek

Grizzled Veteran
May 4, 2006
3,075
943
113
UnrealEd: Viewport #1
Whitelisted mods/maps are mods/maps that the developers allow to be used while still allow perk leveling. This was done because players could create over powered mods or broken maps that allowed for easy leveling with no challenge or effort.

The Greylist or "Harmless mod list" are mods that allow the player to use his/her current perks but not allow them to level up any further while the mod is active.

Blacklist is non existent, it has no form, people just use the word sometimes to refer to anything that is not grey/whitelisted.
 
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masteriamamind

Active member
Oct 12, 2010
497
113
43
Evil Lair
This mutator is no longer working. I re-downloaded all the needed files. Put them in the proper directory and nothing changed when I selected santa's evil lair. Can some confirm my findings.
 

lammah

FNG / Fresh Meat
Mar 1, 2011
345
30
0
California
Just tried yesterday and it works fine for me.

I started playing KF when the xmas event was going, it revived good memories from that time :) Then i didnt even know how normal zeds looked like.

Only downside, not being graylisted, I needed to use serverperksV4 to get the perks.
 
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lammah

FNG / Fresh Meat
Mar 1, 2011
345
30
0
California
hopefully!! they are the only ones I need to get 100% achievements :)

Do you know if a mutator for circus zeds will happen ?
 

lammah

FNG / Fresh Meat
Mar 1, 2011
345
30
0
California
I truely hope Benjamin brings us a circus mutator :D

/me joins the "Eglise de Benjamin" (french for Church of...)
 
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ThreeDog

FNG / Fresh Meat
Jul 31, 2011
1
0
0
Ehum when i tries this mod i get the cirkus zeds instead of cristmas, anyone else got this problem?
 

dakoslug

FNG / Fresh Meat
May 4, 2011
16
3
0
Can you please make one for the circus zombies :D:D:D:D

Edit: Lol the post above me already asked this....
 
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Valken

FNG / Fresh Meat
Aug 5, 2011
308
26
0
I just tried this mod and it is awesome. But if I have the Doom3 or KFvehicals mutators set, it will attempt to load the map forever.

If I remove those 2 mutators, it works and end of the map lets me cycle to a normal KF game.

I tried it with Brute, hellfire, shivers, WTFzed, and ZED Infected soldiers which work. Any way to update it so it won't conflict with the 2 mods so I can keep it running to the next map without restarting the game? I was testing it in solo by the way.
 

Benjamin

Grizzled Veteran
May 17, 2009
3,650
635
113
France
Sorry guys, I promised myself I wouldn't make another mutator like this since this one upset certain people. If you really want to use the circus zeds use sandbox mode. The specimen names are the same except they have _CIRCUS on the end, so for example ZombieSiren_CIRCUS. You may want to take a backup of the circus media since I think TWI will remove it in a near update.

I just tried this mod and it is awesome. But if I have the Doom3 or KFvehicals mutators set, it will attempt to load the map forever.

This problem is caused by other mods fighting to load their own gametype - I could alter this mutator to not do this but it means the game would precache all the non-christmas media, resulting in much larger loading times and larger memory use.
 

Valken

FNG / Fresh Meat
Aug 5, 2011
308
26
0
This problem is caused by other mods fighting to load their own gametype - I could alter this mutator to not do this but it means the game would precache all the non-christmas media, resulting in much larger loading times and larger memory use.

That would cool if you can update it. Most people I think are running 4 GB of memory these days so precacheing is not a problem, especially for a dedicated server with no graphics load running in the background. It would help servers keep all their mutators loaded without having to run multiple servers or stop/restart the server to switch out the monsters.