I don't understand what you guys mean. You changed the file name? If so, how did you do it? You probably broke it overall.
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TY to anyone who consider a reply. I went over all my work and now have it working as expected and can now begin to add guns and other mutators. All is well.
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Would someone be kind enough to explain the proper renaming of a server perks file group. I don't want to cause any mismatches.
I want to start a server from scratch using the latest sp release, sp71. I believe that thus far I did everything correctly, apparently not. The compile went ok the server is online players can enter the server but the player is unable to join. The lobby where all the players ready up and choose perks is not there and no join button. It appears to the player that he is spectating. Perks are listed. This was the first step before adding any items or muts to the build. I admit to being perplexed as I have only changed the term ServerPerks to ie ABCPerks in a couple of places. TY.
defaultproperties
{
LobbyMenuClassString="[COLOR=Red]ServerPerks[/COLOR].SRLobbyMenu"
PawnClass=Class'SRHumanPawn'
}
[COLOR=Yellow]should be then: [/COLOR]
defaultproperties
{
LobbyMenuClassString="[COLOR=Lime]ABCPerks[/COLOR].SRLobbyMenu"
PawnClass=Class'SRHumanPawn'
}
KillingFloor.log in an infinite amount of error!!...
Error: SRBuyMenuSaleList Package.SRBuyMenuSaleList (Function ServerPerks.SRBuyMenuSaleList.UpdateForSaleBuyables:01E5) Accessed null class context 'InventoryType'
Error: SRBuyMenuSaleList Package.SRBuyMenuSaleList (Function ServerPerks.SRBuyMenuSaleList.UpdateForSaleBuyables:01E5) Accessed null class context 'InventoryType'
Error: SRBuyMenuSaleList Package.SRBuyMenuSaleList (Function ServerPerks.SRBuyMenuSaleList.UpdateForSaleBuyables:01E5) Accessed null class context 'InventoryType'
Error: SRBuyMenuSaleList Package.SRBuyMenuSaleList (Function ServerPerks.SRBuyMenuSaleList.UpdateForSaleBuyables:01E5) Accessed null class context 'InventoryType'
...
Where is the server startup commandline?
When will you have the program to convert the data.ini back to ServerPerksStats.ini ? because suddenly I'm having problems with the loading of the database so I wanna switch over to the ftp system
If you want to upload onto FTP current stats saved on server, enable following setting on ServerPerks.ini: bUploadAllStats=True. Then start game on solo and wait for it to finish uploading everything. I will add to ServerPerksHost application a way to convert Data.ini to ServerPerksStats.ini back again if you want to switch the host protocol of your server.
When will you have the program to convert the data.ini back to ServerPerksStats.ini ? because suddenly I'm having problems with the loading of the database so I wanna switch over to the ftp system
Eh, that kinda slipped my mind, I created that update down. Just download normal version of ServerPerksHost from first post now and launch: ServerPerksHost.exe UNDO as commandline.
I've got a problem with dual weapons and the trader.
If I sell dual flare revolvers or a custom dual weapon it just sells both of them.
For example, instead, if you sell "dualies" you get a "single" back.
Is there a way to fix this and make every dual weapon work like dualies?
Hey , are you using another muts with this ? , maybe another is causing some strange things .
class DualiesFalk extends KFMod.Dualies;
defaultproperties
{
PickupClass=Class'DualiesPickupFalk'
}
class DualiesPickupFalk extends KFMod.DualiesPickup;
defaultproperties
{
InventoryType=Class'DualiesFalk'
}