I was trying to make a Multi-Objective missions in one wave.
A Holdzone Objective as Main mission (Must complete), and Secondary Repairable Mission
It's a generator mission.
Player must hold the area, but the area only available when generator is on.
The generator has timer, when timer run out, it goes broken and need repair. And the Holdzone will teleport to the sky.
It will activate semi-objective Repairing Mission by kismet.
However when I complete the Secondary-Objective, the zed become no longer infinitely spawning.
I untick the checker "Is Mission Critical Objective", it won't work
If Developer can set the Objectives to not interrupt the Infinite zed spawning, it will be more fun to play.
A Holdzone Objective as Main mission (Must complete), and Secondary Repairable Mission
It's a generator mission.
Player must hold the area, but the area only available when generator is on.
The generator has timer, when timer run out, it goes broken and need repair. And the Holdzone will teleport to the sky.
It will activate semi-objective Repairing Mission by kismet.
However when I complete the Secondary-Objective, the zed become no longer infinitely spawning.
I untick the checker "Is Mission Critical Objective", it won't work
If Developer can set the Objectives to not interrupt the Infinite zed spawning, it will be more fun to play.