Multiplayer Campaign WOOOOOOOOT!

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Coin-goD

FNG / Fresh Meat
After playing a bit on the 40-1 Classic Multiplayer Campaign sever for a while I noticed a couple of things.

1. the winning team just votes to defend for the most part
2. the attacking team, given that only stock maps are run, are always at a disadvantage
3. the losing sides position becomes only worse and worse as they are forced to attack until man power runs out.

Also several times, on Pavlov's House and Red October, even though my team was slated to defend on the tactical screen, we ended up on the attacking anyways in game.

Maps like Red October, FF, and Commisar's House are still a pain to play on Classic as the attackers - basically resulting in a huge waste of manpower for any team unlucky enough to attack on those maps.
1. In my experience they mostly Attack. Since that's the key to win the campaign. (I also played mostly on the Ruskie Realism server)
2. I don't agree with that.
3. That's the idea.
 

[40-1]MORD

FNG / Fresh Meat
Jul 21, 2011
713
52
0
London
www.40-1.net
After playing a bit on the 40-1 Classic Multiplayer Campaign sever for a while I noticed a couple of things.

1. the winning team just votes to defend for the most part
2. the attacking team, given that only stock maps are run, are always at a disadvantage
3. the losing sides position becomes only worse and worse as they are forced to attack until man power runs out.

Also several times, on Pavlov's House and Red October, even though my team was slated to defend on the tactical screen, we ended up on the attacking anyways in game.

Maps like Red October, FF, and Commisar's House are still a pain to play on Classic as the attackers - basically resulting in a huge waste of manpower for any team unlucky enough to attack on those maps.

1. I noticed something opposite - winning team pushes to victory by capturing more sectors.
2. IMO attacking team has opportunity to choose where they want to play so its advantage not disadvantage. Some "unbalanced" sectors have 2nd better balanced map added for attackers to choose.
3. Once again when I played it didn`t occur - round winners preferred to attack with only couple votes to defend

FallenFighters is still attack/attack map as always but for purpose of campaign one team is called defender and second attacker.
 

CocaineInMyBrain

FNG / Fresh Meat
Sep 8, 2011
1,131
40
0
1. I noticed something opposite - winning team pushes to victory by capturing more sectors.
2. IMO attacking team has opportunity to choose where they want to play so its advantage not disadvantage. Some "unbalanced" sectors have 2nd better balanced map added for attackers to choose.
3. Once again when I played it didn`t occur - round winners preferred to attack with only couple votes to defend

FallenFighters is still attack/attack map as always but for purpose of campaign one team is called defender and second attacker.

Probably a differnt bunch of players from when I was playing then. When I was on the German team was getting steamrolled every battle (even normally easy mode maps like defending on Red October), and the Russian team eventually just sat back and defended; forcing us to drain manpower until we couldn't attack anymore. Worst yet my team kept choosing the most dreadful attacking maps (ROFactory, Spart, Commisar). I doubt the experience would of been as bad if the teams were more equal in skill or had the good sense to avoid the really bad maps.

Also I noticed you guys stopped running customs , I guess that's because of the bug where a lot people will just crash when they a custom they don't have gets chosen.
Still this is already a sort of meta developing for the MC, and it will be interesting to see where this all goes.

1. In my experience they mostly Attack. Since that's the key to win the campaign. (I also played mostly on the Ruskie Realism server)
2. I don't agree with that.
3. That's the idea.

The difference between assaulting ROfacotry or Commisar's House on Classic sprint speed/stamina and Realism sprint speed/stamina is world apart, that's all I will say. I've finished 2 campaigns so far, and very very rarely do I see attackers taking territory on a Attack/Defend map, most of the pushing is done of Attack/Attack maps.
 
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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
Probably a different bunch of players from when I was playing then. When I was on the German team was getting steamrolled every battle (even normally easy mode maps like defending on Red October), and the Russian team eventually just sat back and defended; forcing us to drain manpower until we couldn't attack anymore. Worst yet my team kept choosing the most dreadful attacking maps (ROFactory, Spart, Commisar). I doubt the experience would of been as bad if the teams were more equal in skill or had the good sense to avoid the really bad maps.

Yeah, the times I've played so far, the winning team has gone on to attack whether its my team or the enemies. You probably just got a bunch of bad or lazy players :p
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
The functionality is in the engine yes. However it is not a supported feature (not completed and buggy), and we do not recommend servers run it (or players play it). And if they choose to do so, go in there with the proper expectations at this time.

That is a shame, because as you can see it seems to be getting quite a bit of attention here on the forums and with servers running it. As far as expectations, it seems to be mostly positive reaction here.

We have shelved development as we look at addressing issues that came up when we tested it with the public in the past. The major one being that players do not want to be team swapped, but without that one side will get steam rolled (this happened every time we tested in public), due to the nature of people leaving over time.

I can certainly understand that, but in reality, lets not make such a big deal about it. Its certainly not a big enough reason to put off releasing this wonderful mode (yeah yeah after you get done dealing with RS). There are always players that will voluntarily switch sides in Campaign mode just as in normal Territory mode.

That said, it would be nice if a DEV or anyone else with some inside info, could pass along some hints and guidelines as to what everything does in this mode such as Combat power etc...

I have seen the future of ROHOS and (its not RS) its Campaign mode!!! :D
 

jergul

Member
Sep 19, 2009
522
10
18
I really like the campaign as mentioned, but things are missing from the campaign. I will admit to liking how Advanced Squadleader's Red Barricades dealt with many issues.

(1. Deleted)

2. "We have captured the kitchen, but the enemy still holds the living room and bathroom" is completely missing. Clearing entire maps is much too clean. The campaign should rotate around caps, not maps. So more a modified CD than a TE. Which is dev bandwidth lighter anyway.

3. The campaign needs balancing features. The more re-enforcements for each area held is just stupid. Neither Germany, nor the USSR were relying on the industrial might of Stalingrad oblast to fuel their war machines.

In simple terms, the side losing the most tickets in a battle would tend to see more re-enforcements released to replace losses.

4. A stalemate (cut loss) trigger is needed. The attacker must be able to say "well, we have taken the caps we can, lets stop now".

==============

It sort of follows from above that I believe campaign should remember caps taken, not maps taken. So a revamped CD approach rather than a map approach.

Rattenkrieg is caps basically.
 

Knighter

FNG / Fresh Meat
Aug 3, 2007
337
2
0
Hungary
I've tried this new campaign mode yesterday and its awesome. There's a lot of potential in it. I think the better custom maps should be added to territories.

Also a suggestion:
To make things more interesting certain classes or weapons could be tied to specific zones. Or there should be a minimum requirement of territories held to unlock for example the mkb42. This strategic interface is super awesome btw. :)
 

Unterscharfuhrer

FNG / Fresh Meat
Nov 17, 2010
1,072
176
0
Somewhere Else
There are allready custom maps on the campaign server (at least the russian one), after the team voted which te to attack they got to vote again which map (gumrak and bridges, fallen fighters and gumrak station for example) thats really cool!
 

Blitzk.-Bob

FNG / Fresh Meat
Nov 19, 2011
1,122
7
0
Germany
www.twiladder.com
Yes, we run Custom Maps on our classic campaign server too and we love it!
Simply add the maps to the sectors in the ROGame.ini as a server admin.
Though it was mich easier in the old webadmin with the campaign map cycle.
 

akb

FNG / Fresh Meat
Feb 14, 2012
501
9
0
USA
I really like the campaign as mentioned, but things are missing from the campaign. I will admit to liking how Advanced Squadleader's Red Barricades dealt with many issues.

(1. Deleted)

2. "We have captured the kitchen, but the enemy still holds the living room and bathroom" is completely missing. Clearing entire maps is much too clean. The campaign should rotate around caps, not maps. So more a modified CD than a TE. Which is dev bandwidth lighter anyway.

3. The campaign needs balancing features. The more re-enforcements for each area held is just stupid. Neither Germany, nor the USSR were relying on the industrial might of Stalingrad oblast to fuel their war machines.

In simple terms, the side losing the most tickets in a battle would tend to see more re-enforcements released to replace losses.

4. A stalemate (cut loss) trigger is needed. The attacker must be able to say "well, we have taken the caps we can, lets stop now".

==============

It sort of follows from above that I believe campaign should remember caps taken, not maps taken. So a revamped CD approach rather than a map approach.

Rattenkrieg is caps basically.
Yeah this is what I was talking about with somebody else. Most people aren't going to stick around for the whole campaign mode to be played through so it needs a little revamping. I think making it CD with some revamps would be great.
 

Baron von thryke

FNG / Fresh Meat
Feb 17, 2011
124
13
0
I know this'd upset the History guys because of the time-spans between battles taking place etc, but having an intertwined Rising storm/HOS multiplayer campaign could be fun.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
I know this'd upset the History guys because of the time-spans between battles taking place etc, but having an intertwined Rising storm/HOS multiplayer campaign could be fun.

Hmmm, not what you said, but what its about.

Just occurred to me that Campaign mode might interfere with TWI's Rising Storm plans.

If everyone is so busy enjoying Campaign mode on the Eastern Front, what might that do for sales of Rising Storm? On servers where random maps are played (non-campaign) its OK, but RS maps certainly wouldn't fit in with the Eastern Front campaign feel.

Could be part of their reason for Yoshiro suggesting no one play Campaign mode...
 

b0sco

FNG / Fresh Meat
Aug 16, 2011
270
61
0
Don't know if it's technically possible, but a short term solution could be to create a seperate RS campaign that gets run in turns with the HOS campaign... on one server.

Of course, that would drive people who don't own RS to go look for a server which runs HOS campaign exclusively.
 

Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
5,024
1,037
0
79
Florida, USA
www.raidersmerciless.com
Hmmm, not what you said, but what its about.

Just occurred to me that Campaign mode might interfere with TWI's Rising Storm plans.

If everyone is so busy enjoying Campaign mode on the Eastern Front, what might that do for sales of Rising Storm? On servers where random maps are played (non-campaign) its OK, but RS maps certainly wouldn't fit in with the Eastern Front campaign feel.

Could be part of their reason for Yoshiro suggesting no one play Campaign mode...


Oh my.... You could be on to something there. But then, isn't the health and future of RO2 the highest of priorities at all times?

Good points all the same. ;)
 

pepihoh

FNG / Fresh Meat
Oct 27, 2010
308
73
0
Of course, that would drive people who don't own RS to go look for a server which runs HOS campaign exclusively.

People who don't own rising storm won't be booted from the server if a rising storm map get's loaded.

It has been already confirmed by the devs, everyone who owns RO2 will be able to play RS, only with certain limitations, like class selection and such.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
Buts its unlikely you will see Rising Storm maps be added to the Stalingrad Campaign map.

For all we know, when Rising Storm comes out, TWI may have finished the Campaign mode for both ROHOS and RS... or the updates themselves may break the mode altogether and then we can't play it.
 

b0sco

FNG / Fresh Meat
Aug 16, 2011
270
61
0
People who don't own rising storm won't be booted from the server if a rising storm map get's loaded.

It has been already confirmed by the devs, everyone who owns RO2 will be able to play RS, only with certain limitations, like class selection and such.

Exactly, and I wouldn't want to play 4 maps in a row where I'm severly gimped by those limitations.
 

gyps

FNG / Fresh Meat
May 5, 2009
822
73
0
Maybe would could get Yosh or one of the Dev's to elaborate on why this mode was dropped

the basic idea seems good to many

Maybe there issues we havent seen or noticed with it that makes it a no go
 

CocaineInMyBrain

FNG / Fresh Meat
Sep 8, 2011
1,131
40
0
Maybe would could get Yosh or one of the Dev's to elaborate on why this mode was dropped

the basic idea seems good to many

Maybe there issues we havent seen or noticed with it that makes it a no go

In previous threads they have stated that there were issues with balancing teams. When playing a long game mode like MC people generally want to stick with the team they chose - but when one team is clearly getting steam rolled or people start leaving, it becomes necessary to autobalance teams and apparently people weren't too happy about it.

But again it would be nice to have a newer response to address the renewed popularity for it in the community.