Multiplayer Campaign WOOOOOOOOT!

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Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
What do you guys think is the best Combat Power to start with?

First time I played, I think I was on the RGN server with 200 Power to start. Compared to a number of other servers that seem to start with 100 Power, there was more Back and Forth with the 200, as the campaigns lasted longer.

Any thoughts?


I'd also like to note, I appreciate that Campaign mode has gotten people to play tank maps again.
 

Blitzk.-Bob

FNG / Fresh Meat
Nov 19, 2011
1,122
7
0
Germany
www.twiladder.com
What do you guys think is the best Combat Power to start with?

First time I played, I think I was on the RGN server with 200 Power to start. Compared to a number of other servers that seem to start with 100 Power, there was more Back and Forth with the 200, as the campaigns lasted longer.

Any thoughts?


I'd also like to note, I appreciate that Campaign mode has gotten people to play tank maps again.

Isn't 200 the default amount?
 

Holy.Death

FNG / Fresh Meat
Sep 17, 2011
1,427
91
0
Each failed attack (with no manpower) costs 75 combat power, so 200 looks like reasonable amount of resources over 100. Although I'd set 250. Too low combat power means less options and faster end of the campaign, it's also less likely to turn the tables when one failed attack/defense can mean the end of the current campaign.
 
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Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
Just to be sure, we're talking 200 each, not 200 total for both sides, right?

I get a great ping on TWB's campaign server, but they run 100 Power. Feels a bit short to me.
 

Cat_in_da_Hat

FNG / Fresh Meat
Dec 11, 2006
1,749
115
0
Strange bug. The Aussie / NZ campaign server seems to admin kick players a few moments after they join the server.

Have never seen such a bug before.

Have tried changing maps, restarting the campaign but it is still stuck.

Any clues ?