Question, it seems that Combat Power has a larger than normal effect on reinforcements, or am I imagining that? Reinforcements seem to run out rapidly in Campaign mode.
I have noticed that more rounds than usual end with reinforcements running out. I haven't felt that it was too fast, but it does happen. It'd be nice if the TL could order a "Tactical Retreat" when reinforcements fall below 5% or something and end it. Too many rounds end with wasted time as the winning side searches for a few remaining AFK's
Can someone explain more clearly the effect Combat Power has on a round if you have managed to figure it out?
I'd like to know this as well. Is it just a percentage of reinforcements or morale too or ...?
I'd really like to see this mode finished off and actually expanded. The more I play it, the more I see potential for interactive and interesting features that would enable more varied gameplay.
Imagine if mapmakers built their maps with this mode in mind. They'd be more balanced for one thing. The commanders could choose where their initial spawns would be instead of always spawning in the same place. Enable more flanking areas.
More ready up time to strategize.
Dump the role select screen and only have the squad select screen. We're already seeing more cohesive team play, It's something people want once they experience it. Fix the things that make it harder to play as a team.