MP40 isn't OP

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Hicks

FNG / Fresh Meat
Mar 14, 2006
97
194
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I keep seeing people complain about the supposedly overpowered MP40 and claiming it to be a 'ray gun'. The thing is, had you actually bought and played the full game, you'd notice the mp40 has PLENTY of sway and a complete inability to shoot accurately past the 3rd bullet in full auto. I think this is quite the 'nerfed' mp40 you people have been asking for, especially if you compare it to the more realistic beta beta version (yes, I mean it.) and the russian submachinegun-sniperrifle-semiauto-machinegun-minivulcain PPsh.

And not to forget how most people on these forums seem to believe that the Mkb-42 is the strongest weapon in the universe. Once again if you ever tried the game, you'd know it clearly isnt. Infact I always take the MP40 over it because the kick on that thing is simply unbearable in cqc. I think that people complain about the mkb-42 and deem it to be overpowered on the sole reason that it is a frigging mkb-42. Nothing else.

In my opinion, I think the MP40 should be reverted back approximately to its beta stats, but lower the recoil on the ppsh (by ALLOT) and a little on the mkb to compromise. Also lower the number of semi autos per map. Its getting plain ridiculous to see more SVT than bolts running around.
 
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KingLol

FNG / Fresh Meat
Feb 12, 2009
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The MKb is by far the most destructive weapon in the game. It fires a more powerful round than the SMGs, the recoil is mainly vertical (and therefore easily manageable), it's extremely accurate in single shot mode or firing short bursts and due to the length of the gun on-screen it's very easy to hipshoot accurately. The MKb has numerous strengths and no real weaknesses, which is probably historically accurate BUT it does seriously affect the gameplay and it almost certainly wasn't in Stalingrad.

If I had my way it would be removed from the game because it's simply not needed. As it stands, it's not going to be removed since the developers have spent time creating it and most likely feel they need more unlockable weapons at the top of the tree for some reason.
 

Hicks

FNG / Fresh Meat
Mar 14, 2006
97
194
0
I didn't think about the superior penetration power of the Mkb. You are right in that aspect. But as for accuracy, you're better off using a g41 or better, a SVT if you're big on semi-automatic shooting. They shoot more accurately, usually drop people in 1 or max 2 shots, and are still reliable in close quarter combat. Dont get me wrong the Mkb-42 is a good gun, but as far as close combat and long-range combat are concerned, there are much better guns for the task out there. The mkb is... decent at everything it does, but excellent at nothing.

I understand why Tripwire has made it that way, and it is a good idea. But it certainly isn't the OP gamebreaking weapon you gentlemen claim it to be.
 
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theta123

FNG / Fresh Meat
Sep 11, 2011
463
215
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I keep seeing people complain about the supposedly overpowered MP40 and claiming it to be a 'ray gun'. The thing is, had you actually bought and played the full game, you'd notice the mp40 has PLENTY of sway and a complete inability to shoot accurately past the 3rd bullet in full auto. I think this is quite the 'nerfed' mp40 you people have been asking for, especially if you compare it to the more realistic beta beta version (yes, I mean it.) and the russian submachinegun-sniperrifle-semiauto-machinegun-minivulcain PPsh.

And not to forget how most people on these forums seem to believe that the Mkb-42 is the strongest weapon in the universe. Once again if you ever tried the game, you'd know it clearly isnt. Infact I always take the MP40 over it because the kick on that thing is simply unbearable in cqc. I think that people complain about the mkb-42 and deem it to be overpowered on the sole reason that it is a frigging mkb-42. Nothing else.

In my opinion, I think the MP40 should be reverted back approximately to its beta stats, but lower the recoil on the ppsh (by ALLOT) and a little on the mkb to compromise. Also lower the number of semi autos per map. Its getting plain ridiculous to see more SVT than bolts running around.

Simple rule=

Either MP40 is OP
or PPSH is UP
MP40 can snipe snipers...so yeah it is OP
 

Hicks

FNG / Fresh Meat
Mar 14, 2006
97
194
0
Simple rule=

Either MP40 is OP
or PPSH is UP
MP40 can snipe snipers...so yeah it is OP

PPsh isn't UP, in fact I find it extremely easy to gun down people in short burst at medium range. Although the full-auto recoil is ridiculous, but we all know this.

And how can shooting and killing snipers with the mp40 make the gun overpowered? That is a blatant sophism; you can do this very effectively with many other cqc-oriented guns like the ppsh for one, and even russian pistols. Do not forget that the most common engagement distance in this game is well under 200 metters.
 
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Zennousha

FNG / Fresh Meat
Mar 1, 2006
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Kelowna, British Columbia, Canada
The MP40 is also not only accurate though, it seems to do considerably more bang for its buck in terms of damage against the PPSh41. I can drop people consistently with one bullet from an MP40, but a PPSh41 I've constantly poured three bullets into a guy's chest, melee'd, and had him bandage and move on.

The MKB is just a beast altogether. It's like the weapon has no faults.
 

Vesper11

FNG / Fresh Meat
Sep 19, 2011
201
68
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Troll OP.
EEFCC05AE9EF1478A18AC47FD3CFB15D075CC4BA

Ray gun on left, beast recoil minigun on right.

p.s. As you can see recoil-per-bullet is much higher for PPSh (both were fired w/o mouse correction and PPSh was L9 while MP40 was L0).
 
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Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
1,809
525
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I can agree with the Mkb42 being too hard to control, it is far from that hard to control in real life.

Also it is far from the most destructive weapon ingame, the rounds simply don't pack enough punch. We're talking 70 vs 50 dmg pr. shot when comparing the Mkb42 with the SMGs and pistols, which is ridiculous seeing as the 7.92x33 Kurz is nearly four times as powerful as a pistol round.

Bring the 7.92x33 Kurz up nearer 90-100 dmg pr. shot and we're talking, seeing as full powered rifle rounds do 110-120 dmg ingame atm.

Also doesn't help that pistol rounds penetrate objects ingame atm that they shouldn't be capable of.
 
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the_Monk

FNG / Fresh Meat
Aug 4, 2011
286
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Are we really having this discussion again?

Well then........here are my thoughts on the weapons of RO2 again! :p



Most mainstream FPS'ers will flock to the MKB (the gun looks cool and is decent in *most* battlefield situations) can be used fully auto or single-fire and has a large ammo clip, but that doesn't mean it kills any better. If you use the MKB there will be situations where you will miss the bullet-penetration of some of the other weapons.

The AVT-40 has much higher penetration (on par with the LMG's in my opinion) which comes in really handy in CQB (shooting through walls and/or ceilings etc.) and also has the benefit of being switched to single-fire to take care of those medium as well as long range (ranges the MKB just can't handle as well) threats.

The PPSH has an insane rate of fire and equally insane recoil (at least until you level it up some). It is hands-down the best room-clearing weapon in the game (especially once the drum-mag is unlocked). Just don't try to use it realiably at ranges much over 100m.

The MP40 has a fairly low ROF which it more than makes up for in medim-longer range accuracy and low recoil. IMO the MP40 is the clear choice for someone new to the game as the gun is definitely the easiest to use and applicable to all but the longest of engagement ranges.

The Bolt-action rifles are simply put wonderful. Their range is unmatched (except by the actual sniper rifles) and in the hands of a proficient shooter their "lethality" is awesome. Get a good "rifle-team" together in RO2 and you can lock down large parts of any of the maps.

The LMG's are deadly to say the least. A somewhat underappreciated role, in the hands of an advanced player can mean the difference between a team winning or losing. The suppression alone that a machinegunner can dish out is well worth having one on your team.

The Semi-auto rifles strike a nice balance between range and rate-of-fire in my opinion. They have (for the purposes of this topical comparison) the damage of the "bolties" but their ROF makes them a much more viable CQB option.

The Scoped rifles are of course mere copies the bolt-actions when considering "damage" but the interesting thing there is that you can switch between iron-sight view (for those closer threats) and the scope to engange in long-range killing.

All in all the weapons in RO2 were done amazingly well and really do balance through situational use.

When playing RO2 forget the mainstream "there has to be a weapon that's UEBER and can be used in all situations equally well" mentality and just choose your weapon based on how you expect to play the current map. Those are my thoughts.
 

Tweek

FNG / Fresh Meat
Jun 10, 2006
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14
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But as for accuracy, you're better off using a g41 or better, a SVT if you're big on semi-automatic shooting. They shoot more accurately, usually drop people in 1 or max 2 shots, and are still reliable in close quarter combat.
The Mkb seems like a tack driver to me. In the ranges I've used it at (up to 175 meters) it's no less accurate than the g41, and one or two hits is all it takes. The recoil also seems less than the g41, making follow up shots easier. It's also more powerful and has a higher rate of fire than the MP40 for close range. Really, it's the best all around gun since it's very capable at short, medium, and long ranges.
 
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the_Monk

FNG / Fresh Meat
Aug 4, 2011
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The Mkb seems like a tack driver to me. In the ranges I've used it at (up to 175 meters) it's no less accurate than the g41, and one or two hits is all it takes. The recoil also seems less than the g41, making follow up shots easier. It's also more powerful and has a higher rate of fire than the MP40 for close range. Really, it's the best all around gun since it's very capable at short, medium, and long ranges.


You're not seeing straight my friend. There is no way the G41 and MKB have the same damage. (I'm looking for a link to a thread where a dev/mod even confirmed that).

If I remember correctly the damage on the MKB was 70 or something like that while the G41 was over 100.

If I find the actual thread/post I'll edit this to include it.
 
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Tweek

FNG / Fresh Meat
Jun 10, 2006
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You're not seeing straight my friend. There is no way the G41 and MKB have the same damage. (I'm looking for a link to a thread where a dev/mod even confirmed that).

If I remember correctly the damage on the MKB was 70 or something like that while the G41 was over 100.

If I find the actual thread/post I'll edit this to include it.
I never said they were the same, just that one or two chest shots is usually all that is required with the Mkb, and because of it's lower recoil, it's pretty easy to get 2-3 hits on target.
 
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burninglegionx

FNG / Fresh Meat
Aug 18, 2011
29
10
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if you single-shot fire with mp40 (tap your mouse instead of holding down), it turns into a laser gun that can snipe people reliably even at 100m distance as long as you know how to aim well. (takes about 2~3 bullets to kill a target)

MKB with single-shot is simply a semi-auto rifle with 30rd clip. (takes about 1~2 bullets to kill a target)

PPSH, even with level ups, cannot reliably hit 100m targets with single shots. I have better luck hitting something doing 3-rd burst than 1-rd burst with PPSH. But it's a huge drain of ammo to spend 15+ rounds to take down a target at 100m range while if I have mp40 or MKB, I only need 3~4 shots at max with well-aimed and controlled shots.
 
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the_Monk

FNG / Fresh Meat
Aug 4, 2011
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if you single-shot fire with mp40 (tap your mouse instead of holding down), it turns into a laser gun that can snipe people reliably even at 100m distance as long as you know how to aim well. (takes about 2~3 bullets to kill a target)

....and what exactly is 100m? far? Go outside.....pace it out......100m is nothing. Once the community creates some content that will show you engagement ranges of 300m-400m+ then you'll see exactly where the MP40 is weak.

MKB with single-shot is simply a semi-auto rifle with 30rd clip. (takes about 1~2 bullets to kill a target)

Read my earlier post where I present a topical weapons comparison. The MKB has very low (if any) bullet penetration. It is not a semi-auto rifle......not by a long shot.

PPSH, even with level ups, cannot reliably hit 100m targets with single shots. I have better luck hitting something doing 3-rd burst than 1-rd burst with PPSH. But it's a huge drain of ammo to spend 15+ rounds to take down a target at 100m range while if I have mp40 or MKB, I only need 3~4 shots at max with well-aimed and controlled shots.

Again, my earlier post explains all that. The weapons in RO2 are very situational. That is a good thing.
 

bazookatooth

FNG / Fresh Meat
May 14, 2009
127
137
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I think the MP40 is op. If you use burst fire (which is not difficult to do) its basically like a laser gun. I'm not comparing it to the PPSH, I'm looking at it from an overall game balance issue.. The PPSH is the same way for the most part.
 

bazookatooth

FNG / Fresh Meat
May 14, 2009
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....and what exactly is 100m? far? Go outside.....pace it out......100m is nothing. Once the community creates some content that will show you engagement ranges of 300m-400m+ then you'll see exactly where the MP40 is weak.



Read my earlier post where I present a topical weapons comparison. The MKB has very low (if any) bullet penetration. It is not a semi-auto rifle......not by a long shot.



Again, my earlier post explains all that. The weapons in RO2 are very situational. That is a good thing.

no they are not, the MP40 is almost never at a disadvantage