I keep seeing people complain about the supposedly overpowered MP40 and claiming it to be a 'ray gun'. The thing is, had you actually bought and played the full game, you'd notice the mp40 has PLENTY of sway and a complete inability to shoot accurately past the 3rd bullet in full auto. I think this is quite the 'nerfed' mp40 you people have been asking for, especially if you compare it to the more realistic beta beta version (yes, I mean it.) and the russian submachinegun-sniperrifle-semiauto-machinegun-minivulcain PPsh.
And not to forget how most people on these forums seem to believe that the Mkb-42 is the strongest weapon in the universe. Once again if you ever tried the game, you'd know it clearly isnt. Infact I always take the MP40 over it because the kick on that thing is simply unbearable in cqc. I think that people complain about the mkb-42 and deem it to be overpowered on the sole reason that it is a frigging mkb-42. Nothing else.
In my opinion, I think the MP40 should be reverted back approximately to its beta stats, but lower the recoil on the ppsh (by ALLOT) and a little on the mkb to compromise. Also lower the number of semi autos per map. Its getting plain ridiculous to see more SVT than bolts running around.
And not to forget how most people on these forums seem to believe that the Mkb-42 is the strongest weapon in the universe. Once again if you ever tried the game, you'd know it clearly isnt. Infact I always take the MP40 over it because the kick on that thing is simply unbearable in cqc. I think that people complain about the mkb-42 and deem it to be overpowered on the sole reason that it is a frigging mkb-42. Nothing else.
In my opinion, I think the MP40 should be reverted back approximately to its beta stats, but lower the recoil on the ppsh (by ALLOT) and a little on the mkb to compromise. Also lower the number of semi autos per map. Its getting plain ridiculous to see more SVT than bolts running around.
Last edited: