MP-41, Luger, G43 and MG42

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MP-41, Luger, G43 and MG42

  • Fick ja!

    Votes: 235 78.6%
  • Hell no!

    Votes: 64 21.4%

  • Total voters
    299

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
1,072
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Romania
K then why not add MP-41, Luger, G41 and Mg 42 to the existing maps without adding any timeline and things like that I know the majority wouldn't have been used in the battle of Stalingrad, my point is would players really be concerned of this when playing the game?
 

Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
5,024
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www.raidersmerciless.com
K then why not add MP-41, Luger, G41 and Mg 42 to the existing maps without adding any timeline and things like that I know the majority wouldn't have been used in the battle of Stalingrad, my point is would players really be concerned of this when playing the game?

I see no reason to not include those weapons at some point in the future. In fact, I agree. :)
 
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Clowndoe

FNG / Fresh Meat
Jun 10, 2011
1,101
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Canada
K then why not add MP-41, Luger, G41 and Mg 42 to the existing maps without adding any timeline and things like that I know the majority wouldn't have been used in the battle of Stalingrad, my point is would players really be concerned of this when playing the game?

If you look at the responses in the poll I made all the players that voted yes to more guns said only for action or firefight. So, the answer is yes, everyone on this forum would be concerned if they made an appearance in a realism mode.
 

W4lt3r

Member
Sep 24, 2011
54
9
8
If you look at the responses in the poll I made all the players that voted yes to more guns said only for action or firefight. So, the answer is yes, everyone on this forum would be concerned if they made an appearance in a realism mode.

Have these guns in the realism / action game modes. Classic will retain the current weapon loadout..
Don't see any problems with it.
 

MeFirst

FNG / Fresh Meat
Mar 26, 2006
1,302
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Germany
If you look at the responses in the poll I made all the players that voted yes to more guns said only for action or firefight. So, the answer is yes, everyone on this forum would be concerned if they made an appearance in a realism mode.

Excuse me? If i check the thread only 16 people votes yes and 34 people voted no. Also a lot of people would like to see those weapons but ONLY on maps that are set in a correct scenario where those weapons would be authentic.
 

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
1,072
41
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Romania
But instead of having new weapons why not add the current ones in historical accurate quantities, like supplying on specific maps more weapons for soldiers like this

Riflemen has 24 kar98k and only 4 G41, removing the need of adding elite riflemen

Same for assault 4 Mp 40-s and only 1 MKB and the map makers can modify the settings on every map to ensure it would be more realistic. So what do you think ?
 

Clowndoe

FNG / Fresh Meat
Jun 10, 2011
1,101
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/facepalm.

Because this is isn't what the thread is about.

Because the current system already does the job fine.

Because your idea gets shot down every time you post it.

@Me First: Yeah I don't know what I was trying to say when I posted that.
 

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
1,072
41
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Romania
Yes but what is the problem with this ideea, instead of creating every time a new class for the new weapon like: Elite assault, Elite riflemen. Why not have only one class? And limit the quantity of weapons, now seriously what is wrong with this. Also if the producers add more guns: MP-41, Luger, G43 and MG42 why not add this quantity feature instead of having a new class every time a new thing is added. This would work very nice if new grenades would be added.
 

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
1,072
41
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Romania
Yea sure in the future we will also have elite engineer, anti tank, machineguner, so why not add such a feature, it would be cool to see germans or russians on some maps armed with a very low amount of weapons, this will make the realism in Stalingrad, much more realistic. Isn't the game supposed to simulate that atmospehere?
 

Raymond Saint

FNG / Fresh Meat
Jul 13, 2011
84
29
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eaNYQ.jpg
 
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ross

FNG / Fresh Meat
Jun 9, 2010
778
53
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Australia
shuntyard.blogspot.com
Ridiculous comparison as one game covers the entire war and the other covers not only a specific time period, but a specific location and battle as well. Most of the stuff in RO1 would not belong in RO2 under any circumstances at all.

There are obviously things missing from the game, especially when it comes to vehicles, but you will not find me losing sleep over the lack of a 1944 Panther Ausf. G or 1944 StG-44. With that said, TWI has set the bar about as low as physically possible in terms of historical accuracy, so I'm not sure you could make the game any less so than it already is.
 

Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
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Ross, I'm sorry you wish to draw a line in the sand.... If RO2 is to grow and prosper, we must see expansions of the Eastern Front timelines for RO2.

That graphical comparison provides an eye opening revelation as to how much was indeed sacrificed for this Stalingrad episode...

While I enjoy playing RO2 immensely, I cannot see it enjoying the perpetuity RO enjoys unless its allowed to expand into other timelines of the Eastern Front. Thus allowing the use of more vehicles and weapons.

At this point in time, RO2 is already showing signs of needing rejuvenation.

No need to paint one's self into a corner. :cool:
 

ross

FNG / Fresh Meat
Jun 9, 2010
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I would be completely fine with adding all that if - and only if - TWI officially expanded the game to cover the whole war, or a mod came along which did so. There is no reason at all why late-war weapons or vehicles should be in a game called 'Heroes of Stalingrad'.

The problem isn't that TWI 'sacrificed' any depth or content in restricting the game to the Battle of Stalingrad, it's that they didn't bother to implement a huge chunk of said battle and what little was implemented was generally poorly done. We have a handful of pretty ordinary maps when the area within the encirclement includes just about every kind of fighting environment we could ask for, we have a handful of the weapons which were actually there and a bunch which weren't, and we have two vehicles, one of which was pretty damn uncommon in Stalingrad. The mainstay of the 6th Army's tank units is not even in the game yet, and it's July already.

Forget about late-war stuff, how about some of the things which belong in the game more than the experimental crap that took its place? We could easily equal, if not surpass, the amount of content in Ostfront with this game, we just need the devs to sort themselves out and decide which they want - a good, solid game for the fans, or a watered-down, confused mess that drives away as many fans as it attracts new faces.

e/ Counting things off the top of my head, including only major vehicles used in the battle, along with weapons, you would be equalling if not beating RO1 for content, and this is sticking within the Battle of Stalingrad only. If a late-war mod was then made for this hypothetical version of RO2, you'd be reaching TF2 levels of content... all of it appropriate.
 
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Cwivey

Grizzled Veteran
Sep 14, 2011
2,963
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63
In the hills! (of England)
A number of those things will probably make it into the game at some point anyways.

How much of that list was shipped in with the very first edition of RO:OST, and how much was added later by mods / content updates?
 

ross

FNG / Fresh Meat
Jun 9, 2010
778
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Australia
shuntyard.blogspot.com
It's been what, like eight months now? One map. One map.

I got into Ostfront late October or November 2006 from what I recall, so I may be wrong, but I doubt RO went for eight months with only two vehicles and enough maps to count on your fingers and still have room to spare.
 

ross

FNG / Fresh Meat
Jun 9, 2010
778
53
0
Australia
shuntyard.blogspot.com
Trotskygrad PM'd me asking what weapons I had in mind, I'll post my reply here since it's relevant:

Off the top of my head:

Soviets - PPD-40, M38, PTRD-41, DT-29, RGD-33
Germans - s.MG 42, MG 26(t), P.08, PzB 39, Geballte Ladung, M 24 with frag sleeve, possibly the Gw 98 sniper variants although I'm not 100% sure they were used in Stalingrad.

This is without even bringing the Italians and Romanians into the equation. If TWI truly wanted to, they could make RO1 look like a barren wasteland compared to the amount of content that would fit - historically accurately - in RO2.


That's not an exhaustive list, that's just me pulling the most prominent examples out of my head and writing them down.

I've also come up with an idea for the s.MG 42 to keep it from being too much of a murder machine. There are a couple of ways to set up an LMG; on its bipod in the true LMG role, on a fixed facing using simple stakes (we used steel star pickets often used for wire fences), on a fixed arc (also using stakes), or on a tripod as an HMG, usually with an optic of some sort and generally used for plunging fire or setting up a beaten zone 800-1,000m away.

My idea is that if the s.MG 42 enters into the game set up on a fixed facing, but one where it's useful (i.e. a clear field of enfilade fire), it has the potential to cut down swathes of dudes, but it can't suddenly be swung around to defeat another attack in a completely different direction. Fixed facing MGs are used to cover the most likely enemy approach, hence their fixed nature, and fire from the enemy's flank where an MG is most effective.

Thoughts?
 

Trotskygrad

FNG / Fresh Meat
Aug 14, 2011
1,302
37
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on top of corner ruins
Trotskygrad PM'd me asking what weapons I had in mind, I'll post my reply here since it's relevant:

Off the top of my head:

Soviets - PPD-40, M38, PTRD-41, DT-29, RGD-33
Germans - s.MG 42, MG 26(t), P.08, PzB 39, Geballte Ladung, M 24 with frag sleeve, possibly the Gw 98 sniper variants although I'm not 100% sure they were used in Stalingrad.

This is without even bringing the Italians and Romanians into the equation. If TWI truly wanted to, they could make RO1 look like a barren wasteland compared to the amount of content that would fit - historically accurately - in RO2.


That's not an exhaustive list, that's just me pulling the most prominent examples out of my head and writing them down.

I've also come up with an idea for the s.MG 42 to keep it from being too much of a murder machine. There are a couple of ways to set up an LMG; on its bipod in the true LMG role, on a fixed facing using simple stakes (we used steel star pickets often used for wire fences), on a fixed arc (also using stakes), or on a tripod as an HMG, usually with an optic of some sort and generally used for plunging fire or setting up a beaten zone 800-1,000m away.

My idea is that if the s.MG 42 enters into the game set up on a fixed facing, but one where it's useful (i.e. a clear field of enfilade fire), it has the potential to cut down swathes of dudes, but it can't suddenly be swung around to defeat another attack in a completely different direction. Fixed facing MGs are used to cover the most likely enemy approach, hence their fixed nature, and fire from the enemy's flank where an MG is most effective.

Thoughts?

what about the MP38, SVT-38, etc? though those could simply be skins for existing guns. also the MP28, C96 Bolo, Vz. 33 (G33/40(t)), Vz. 24(G24(t))