MP-41, Luger, G43 and MG42

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MP-41, Luger, G43 and MG42

  • Fick ja!

    Votes: 235 78.6%
  • Hell no!

    Votes: 64 21.4%

  • Total voters
    299

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
1,072
41
0
Romania
The system is the problem I don't think they will release the weapons like they did for Ro 1 for specific year timeline they will add them just like a bunch of weapons to be used for all maps.
 

Sarkis.

FNG / Fresh Meat
Jun 6, 2012
1,467
29
0
They will never add G43s and MP44s and SKSs for Heroes of Stalingrad in its present form (Only in Stalingrad). That much is clear
 

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
1,072
41
0
Romania
The current system is the problem I never seen on any of the maps custom loadouts. There are the same quantity of weapons for every map so lets say in the future they add g43-s or Mg 42, they will need to add custom classes. So why not add the quantity feature I was talking about. The current system has major issues.

It is absurde to have on some maps 10 G41-s for all the elite riflemen classes why do they add more bolt rifles for that class than semi-auto rifles, or for the elite assault why would it have smg-s if anyone would use the specialised assault rifles: MKB/AVT.

How would they add custom weapons if we have same classes and we can't customise the classes so how would they add more weapons in the future without sacrificing realism. In the first moment they added MKB/Avt they thought that people wouldn't care of having such weapons. So how the future loadouts would be? Like having same maps but with bunch of new weapons?
 
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Sarkis.

FNG / Fresh Meat
Jun 6, 2012
1,467
29
0
If you are going to cap the number of G41s for the Elite Rifleman Class, just cap the slots available for Elite Rifleman Class..
*Someone wants a K98. Goes Rifleman
*Someone wants a G41. Goes Elite Rifleman
But YES. It is not such a bad idea
Say we add the MG42 early variant now. It can't tottaly substitute the MG34, since the 42 was more rare. Right now we can make the 42 a Hero or veteran unlock, hero being MUCH better. Or we can simply cap the 42 to one, the first dude that grabs machinegunner is going to be able to choose the 42, but then again, that's allmost the same as Opening an Exclusive for Germans ''Elite Machine Gunner Class''
 

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
1,072
41
0
Romania
That is my point why to add any more classes like Elite assault or elite riflemen why not add for the simple class like assault or riflemen a limited amount of specialised weapons instead of adding any more new classes.

But I hope they won't just throw the new weapons in-game and cope with them. But if they are balanced and behave well I don't really mind on what maps they are doesn't really matter that they are or not on a realistic timeline. If they are in a game.
 
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Sarkis.

FNG / Fresh Meat
Jun 6, 2012
1,467
29
0
Because there is a Progression System, and that would have to scrap that totally eventually. Something that is probably going to happen someday. Right now is just complicated. In my suggestions package for instance, i already added the MG42 for the German MachineGunner Hero :rolleyes:
 

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
1,072
41
0
Romania
That wouldn't be very balanced for new players in my opinion why not remove all the leveling system leave it only to show the skill of the player not to modify the player behaviour in-game. Almost no one cares if you are hero or not they won't follow you it is pointless to have a hero unlock. That is why I pointed out to make classes diferently by adding a weapon quantity for each class.
 

Sarkis.

FNG / Fresh Meat
Jun 6, 2012
1,467
29
0
See. That is precisely the limitation. To make a weapon rare right now, we can:

1 Create a New Class for that weapon
2 Make the weapon a Hero Unlock
3 Put a number of each weapon in our current Class, but off course that is more complicated right now, since there is no such system
 

Wint-O-Green

FNG / Fresh Meat
Mar 25, 2006
75
6
0
I can live without the MG-42 and other guns, but I really want my Luger back. I'm sure at least one or two of them made it into Stalingrad, if not a whole lot of them.
 

ross

FNG / Fresh Meat
Jun 9, 2010
778
53
0
Australia
shuntyard.blogspot.com
i was refering on my old thread about guns that people continuing to argument that I posted exotic weapons that wouldve been used in ww2.
Except 90% of the weapons you suggested were either not used in WWII, or were not used by regular troops. Almost every single weapon you suggested was never present at STALINGRAD, where this game is set.

Now, to get back on topic:

Out of all the weapons suggested, here and in other threads, the only one I feel needs to be in the game is the Luger - as a replacement for the C96. Replacing a weapon is a hell of a lot less work than making up whole new ones, and it gets rid of the absolute lunacy that is a large, bulky handgun that magically transforms into an M712 Schnellfeuer as you shoot dudes with it. If TWI are absolutely hellbent on adding pointless unlocks that tip the scales too sharply in the favour of one weapon or another, they can add the Luger's stock-holster (but I would hope they wouldn't do this, as anyone using it in combat almost certainly would have been doing so in self-defence, not as their primary weapon).

At the same time, or even before this happens, the MKb 42(H), AVT-40, MP 40-II, SVT-40's 6x scope (incorrectly named 'PEM' to boot and never produced in any more than low double digits for trials), G 41/ZF 4 (did not even exist, ever), 91/30 PU, PPSh stick mag, MG 34 saddle drum, and all bayonets from sniper rifles need removing. The HHL needs to behave like a magnetic mine rather than a grenade. The grenades, especially the F1, need to actually have some power behind them. The PE and PEM scopes need some actual effort put into their textures, so they aren't just flat grey, bland tubes - a good, detailed model is worthless without a good texture. The Zielsechs model and reticle need fixing. The positioning and travel distance of the scope reticles all need fixing. The stupid Hollywood distortion effect needs to be permanently removed in its entirety as no scope I have ever seen does that, WWII or otherwise.

Fix what is already there before you add anything new to the game.

Following that, a rework of the engineer class with the Kar98k for Germans and M38 for Soviets, with a chance to unlock the SMGs instead of semiauto rifles, would allow another new (but historically accurate) weapon as well as more authentic class loadout. If this is done, adding the s.MG 42 to some of the really late maps - probably Red October and Fallen Fighters, possibly Commissar's House as well - should also be looked at. I don't want to see the l.MG 42 in the game unless it is expanded beyond Stalingrad (and something serious done about MG hipfiring).

The only time I ever want to see a G 43 in this game is maps that are post-Stalingrad. I am not 100% certain when the rifle entered service but I do know that the prototype was still in closed trials by February 1943, when the battle officially ended. There is no way in hell it should be in any Stalingrad maps, at all, in any capacity. The rifle was not even in field trials at that time.

The MP 41 would really be a pointless inclusion at this juncture. They were an exceedingly rare weapon used mostly by rear-area and police units. I didn't mind it in RO as the game was otherwise not too bad on the historically-accurate loadouts front, but it doesn't belong in this game - especially when it is almost functionally identical to the MP 40. The PPD was at least seen in the hands of combat units, but it should be very rare. Put the unlock system to good use for once and make it a hero-only weapon.

Beyond those, the DT-29 could be added as a veteran/hero unlock for Soviet machine gunners, replacing the captured MG 34.

That is about the limit of what I want to see added to this game, unless it expands its scope to beyond Stalingrad. All this is based on not only what was present, but what you would actually expect a line soldier in Stalingrad to see. Even if several thousand MKbs were present, if your average soldier didn't see them - and clearly if they did, we would not have such massive doubts about their presence - they are irrelevant.

This game is supposed to be about realism and historical accuracy. The marketing pitch for this game, like RO (where it was actually applicable despite some very noticeable goofs), was exactly that - a hardcore tactical shooter with a firm grounding in realism and authenticity. People who want anachronistic or just plain made-up rubbish should probably go play something else instead of trying to completely rewrite the game's stated purpose just to pander to their own need for shiny new unlocks every time they play, and leave the game for those who bought it in good faith that it would stick to what actually happened during the period it focuses on (and who soon discovered otherwise).
 

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
1,072
41
0
Romania
The game has a huge issue first when you enter the game you can see that all the realism is not respected. But would people really like it if we make it exactly like Ostfront. I mean wouldn't be better to add all the weapons we want on the same maps I don't think when playing the game anyone would bother to tell if the timeline for weapons is realistic or not.

I think that is the producers opinion too, why wouldve they added the MKB/Avt assault rifles?
Also people playing the game will not really be interested if all the weapons wouldve been in ww2 as test weapons or other types if the weapons are balanced and the weapons are in that period that means that people would play the game. Just look how many people played ww2 games when they were firstly released they didn't care about realistic weapons in them at all.
 
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Ducky

Super Moderator
May 22, 2011
6,358
237
0
Netherlands
The game has a huge issue first when you enter the game you can see that all the realism is not respected. But would people really like it if we make it exactly like Ostfront. I mean wouldn't be better to add all the weapons we want on the same maps I don't think when playing the game anyone would bother to tell if the timeline for weapons is realistic or not.

I think that is the producers opinion too, why wouldve they added the MKB/Avt assault rifles?
Also people playing the game will not really be interested if all the weapons wouldve been in ww2 as test weapons or other types if the weapons are balanced and the weapons are in that period that means that people would play the game. Just look how many people played ww2 games when they were firstly released they didn't care about realistic weapons in them at all.

Can you please stick to the topic of this thread/poll!
 
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Ducky

Super Moderator
May 22, 2011
6,358
237
0
Netherlands
I was refering on weapons in general isn't this thread refering on the weapons?
Those were only examples.

If you read the OP and the poll question and the title of this thread, then no. This thread is NOT referring to weapons in general. It refers to MP-41, Luger, G43 and MG42.