i was refering on my old thread about guns that people continuing to argument that I posted exotic weapons that wouldve been used in ww2.
Except 90% of the weapons you suggested were either not used in WWII, or were not used by regular troops. Almost every single weapon you suggested was never present at
STALINGRAD, where this game is set.
Now, to get back on topic:
Out of all the weapons suggested, here and in other threads, the only one I feel
needs to be in the game is the Luger - as a replacement for the C96. Replacing a weapon is a hell of a lot less work than making up whole new ones, and it gets rid of the absolute lunacy that is a large, bulky handgun that magically transforms into an M712 Schnellfeuer as you shoot dudes with it. If TWI are absolutely hellbent on adding pointless unlocks that tip the scales too sharply in the favour of one weapon or another, they can add the Luger's stock-holster (but I would hope they wouldn't do this, as anyone using it in combat almost certainly would have been doing so in self-defence, not as their primary weapon).
At the same time, or even before this happens, the MKb 42(H), AVT-40, MP 40-II, SVT-40's 6x scope (incorrectly named 'PEM' to boot and never produced in any more than low double digits for trials), G 41/ZF 4 (
did not even exist, ever), 91/30 PU, PPSh stick mag, MG 34 saddle drum, and all bayonets from sniper rifles need removing. The HHL needs to behave like a magnetic mine rather than a grenade. The grenades, especially the F1, need to actually have some power behind them. The PE and PEM scopes need some actual effort put into their textures, so they aren't just flat grey, bland tubes - a good, detailed model is worthless without a good texture. The Zielsechs model and reticle need fixing. The positioning and travel distance of the scope reticles
all need fixing. The stupid Hollywood distortion effect needs to be permanently removed in its entirety as
no scope I have ever seen does that, WWII or otherwise.
Fix what is already there before you add anything new to the game.
Following that, a rework of the engineer class with the Kar98k for Germans and M38 for Soviets, with a chance to unlock the SMGs instead of semiauto rifles, would allow another new (but historically accurate) weapon as well as more authentic class loadout. If this is done, adding the s.MG 42 to some of the really late maps - probably Red October and Fallen Fighters,
possibly Commissar's House as well - should also be looked at. I don't want to see the l.MG 42 in the game unless it is expanded beyond Stalingrad (and something serious done about MG hipfiring).
The only time I ever want to see a G 43 in this game is maps that are post-Stalingrad. I am not 100% certain when the rifle entered service but I do know that the prototype was
still in closed trials by February 1943, when the battle officially ended. There is no way in hell it should be in any Stalingrad maps, at all, in any capacity. The rifle was not even in field trials at that time.
The MP 41 would really be a pointless inclusion at this juncture. They were an exceedingly rare weapon used mostly by rear-area and police units. I didn't mind it in RO as the game was otherwise not too bad on the historically-accurate loadouts front, but it doesn't belong in this game - especially when it is almost functionally identical to the MP 40. The PPD was at least seen in the hands of combat units, but it should be very rare. Put the unlock system to good use for once and make it a hero-only weapon.
Beyond those, the DT-29 could be added as a veteran/hero unlock for Soviet machine gunners, replacing the captured MG 34.
That is about the limit of what I want to see added to this game, unless it expands its scope to beyond Stalingrad. All this is based on not only what was present, but what you would actually expect a line soldier in Stalingrad to see. Even if several thousand MKbs were present, if your average soldier didn't see them - and clearly if they did, we would not have such massive doubts about their presence - they are irrelevant.
This game is supposed to be about realism and historical accuracy. The marketing pitch for this game, like RO (where it was actually applicable despite some very noticeable goofs), was exactly that - a hardcore tactical shooter with a firm grounding in realism and authenticity. People who want anachronistic or just plain made-up rubbish should probably go play something else instead of trying to completely rewrite the game's stated purpose just to pander to their own need for shiny new unlocks every time they play, and leave the game for those who bought it in good faith that it would stick to what actually happened during the period it focuses on (and who soon discovered otherwise).