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Code Moving Physics Volume

avp2501

Grizzled Veteran
Jul 4, 2009
976
50
Lost in the land of Magic
I'm trying to make a Moving Physics Volume from this tutorial I've found [url]http://www.hazelwhorley.com/tutorials/moving_volumes.html[/URL]

I get down to step 5 of the "Compiling and importing the custom class" and then fails because of a missing ROeffects files (explochunks.tga). Also the "mylevel" package does not appear in the list.

I haven't got a clue when it comes to coding but this item would be really useful in level designing.

Any help is greatly appreciated.
 
http://www.megaupload.com/?d=3JRFBUBT

Try that.
Put it in your killing floor System folder.
From the website:

Open UnrealEd again and go to the actor browser.

  • Click File > Open Package... and open myLevel.u.
  • Use the volume in the map (it's in the list when you right-click the volume icon), save and close UnrealEd
  • Remove the myLevel.u package from the System folder and the EditPackages line from UT2004.ini. This is to prevent possible conflicts with in code other maps.
To attach the new volume to a mover, set the Volumes Movement > Attach tag to the mover's Event > Tag. There is a bug where velocity and gravity on moving PhysicsVolumes (and WaterVolumes) will only take effect if the player is already touching it. To solve this, place the volume so the top is a few units above the floor the player is standing on so they are already touching the volume before it moves. Don't add too many moving volumes to a map, especially on constantly looping movers as it can cause a drop in fps and lag online.
 
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