so I had this weird bug with mover thing, I putted a mover and weapon pickup inside it (the Physics was "PHYS_none" for the weapon) and triggered it to make the mover opens and shows the weapon pickup. It worked perfectly fine on solo but when I tried it on multiplayer, for the clients, the mover didn't want to move and the physics of the weapon was like "PHYS_falling".
Im pretty sure "PHYS_none" would work on multiplayer without the mover covering it, whats the problem with the mover? I even removed the collision of the mover but still doesn't work...
P.S. Im talking about ClientMover if its different, also im talking about specific weapon pickup NOT KFRandomItemSpawn
Im pretty sure "PHYS_none" would work on multiplayer without the mover covering it, whats the problem with the mover? I even removed the collision of the mover but still doesn't work...
P.S. Im talking about ClientMover if its different, also im talking about specific weapon pickup NOT KFRandomItemSpawn