Movements While Prone

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Hans_klempner

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Mar 8, 2006
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Just my cents.

The player should not be able to 'prone spin' unless the movement buttons are pressed.
Alas, crawling 'around' slowly, just like you would in practice.
In prone the player should be severely restricted to most movements, besides moving forward and perhaps backwards.
 

Welshie

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May 1, 2009
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You don't have to have military experience to test this out, Simply lie on the floor with a broom handle (explain to Your Family what You are doing first;)) and see how far You can turn, If You are a Right Hander (and all (AFAIK) Games portray this) then Your AOT is about 40 Deg from Axis Left and about 10 Deg Right before You have to do the Elbow Shuffle or go Crouch or Stand up
 
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Serathis

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Oct 25, 2009
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Do a barrel roll! I still find the prone turning a tad fast in RnL. That, and 99% of the servers are empty. Kinda like Mare Nostrum. :(

On the other hand, if you are carrying a backpack for whatever reason (radio, a stachel, etc), rolling around should be disabled. If there will be rolling in HoS at all.
 
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Dwin

FNG / Fresh Meat
Jun 10, 2007
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I hope RO will also allow you to only go prone where it is physically possible for you to do so. That means no going prone on a window sill or on railing or something ridiculous like that. I also hope they will prevent prone players from clipping into walls and such.

America's Army prevents you from going prone when you try to do so somewhere where it would be physically impossible, or if you are already prone, crawling into a spot where it would be physically impossible to stay lying down automatically makes you get up.

The only thing I don't like about that implementation is that you don't know where you can and can't prone (aside from obvious spots, like not being able to lie down on a railing or on a steep slope) given that the player doesn't have any body awareness in a game. This would be easily remedied with some kind of indication, like a small hud icon that tells you when you are unable to prone in a certain location.

The alternative would be immediately allowing the player to prone wherever they choose, but having the game "push" the player into a suitable position afterwards if necessary. So, for example, if you are in a corner, and you go prone, your body will be pushed away from the corner such that your feet would not clip into the wall.
 

=GG= Mr Moe

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...America's Army prevents you from going prone when you try to do so somewhere where it would be physically impossible, or if you are already prone, crawling into a spot where it would be physically impossible to stay lying down automatically makes you get up.

The only thing I don't like about that implementation is that you don't know where you can and can't prone (aside from obvious spots, like not being able to lie down on a railing or on a steep slope) given that the player doesn't have any body awareness in a game. This would be easily remedied with some kind of indication, like a small hud icon that tells you when you are unable to prone in a certain location...

Yes, neat feature but annoying for you to popup unexpectedly. AA3 could really use an indicator as you described.
 

Atomskytten

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Jul 18, 2006
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The developers of fps games, not just the heroes from Tripwire, should try to dress in full combat uniform with webbing etc. etc. and a gun drop to the ground and try what kind of movements and actions is actually possible while prone. Crawling with combat gear and a rifle is hard work and in contrast to most games you do not regain your breath or strenght while crawling - not moving does though.
 

Dwin

FNG / Fresh Meat
Jun 10, 2007
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The developers of fps games, not just the heroes from Tripwire, should try to dress in full combat uniform with webbing etc. etc. and a gun drop to the ground and try what kind of movements and actions is actually possible while prone. Crawling with combat gear and a rifle is hard work and in contrast to most games you do not regain your breath or strenght while crawling - not moving does though.

Lying down on combat gear would probably be very uncomfortable as well, considering all the hard objects you would be putting your weight on. And let's not forget lying prone on a hard surface. That would absolutely kill your elbows. That's probably the reason why soldiers don't lie prone in corners of rooms in real life.

It would be amazing if TW modeled body fatigue such as this. Games with prone too often suffer from prone abuse, with players lying down at every opportunity. In real life, it's just not that easy.
 
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reyalpOR

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Apr 29, 2010
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Lying down on combat gear would probably be very uncomfortable as well, considering all the hard objects you would be putting your weight on. And let's not forget lying prone on a hard surface. That would absolutely kill your elbows. That's probably the reason why soldiers don't lie prone in corners of rooms in real life.

It would be amazing if TW modeled body fatigue such as this. Games with prone too often suffer from prone abuse, with players lying down at every opportunity. In real life, it's just not that easy.

I can't see how Players should penalized for going prone :eek: :p
 

Major Liability

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Apr 14, 2010
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I suggested the same thing in a thread a while back.

I don't know what you guys are talking about saying it's impossible to shoot lying down on your back, I've done it myself with the Mosin without hurting myself. It is a strain on your back though, and using the sights is awkward.
 

Welshie

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I suggested the same thing in a thread a while back.

I don't know what you guys are talking about saying it's impossible to shoot lying down on your back, I've done it myself with the Mosin without hurting myself. It is a strain on your back though, and using the sights is awkward.
It is possible, but not practicable for An Infantryman, the amount of equipment He has to carry would stop Him doing this.
A German Infantryman had Waterbottle, Gas mask canister, bayonet and Bread Bag on His back has standard and some had Poncho rolls, so all this would restrict Him from rolling onto His back to check behind Himself
 

Hans_klempner

FNG / Fresh Meat
Mar 8, 2006
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Lying down on combat gear would probably be very uncomfortable as well, considering all the hard objects you would be putting your weight on. And let's not forget lying prone on a hard surface. That would absolutely kill your elbows. That's probably the reason why soldiers don't lie prone in corners of rooms in real life.

It would be amazing if TW modeled body fatigue such as this. Games with prone too often suffer from prone abuse, with players lying down at every opportunity. In real life, it's just not that easy.

I have a set of full WW2 German equipment.
And I can say that being prone restricts movement greatly, as in you really hope that somebody is covering your flank, since you can't move fast enough.
It takes some effort to crawl to change your facing.
Never rolled onto my back before, but it is certainly possible, even with a bit of discomfort.

If your down in prone for a prolonged period of time, taking aim with your weapon in rather rough, uncomfortable terrain (as in no proper weapon support) , stamina becomes a factor.
 

Serathis

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Oct 25, 2009
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Imo, prone should be used as a last ditch escape when you get under fire without cover. I mean, I can't really picture soldiers laying on the floor, next to a door waiting for the enemy to pass by.
 
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Dwin

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Jun 10, 2007
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Imo, prone should be used as a last ditch escape when you get under fire without cover. I mean, I can't really picture soldiers laying on the floor, next to a door waiting for the enemy to pass by.

This, exactly. The amount of prone abuse in RO is pretty ridiculous.
 
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