Hi, I've been lurking here for a while now and just thought of something which I think would really set RO2 apart from other shooters.
In most first-person shooters, it is possible to look behind you very quickly by jerking the mouse left or right very quickly. This usually results in the entire soldier's body rotating very quickly on the ground in an unrealistic and quite game-y fashion.
Looking at the free aim system, I would assume that this sort of unrealistic animation would be partially mitigated by the free aim system for small movements, but would still leave the problem of soldiers suddenly spinning backwards and forwards all the time.
I know TWI has already put a lot of effort into making RO2's player animations as smooth and seamless as possible, so this may not need to be said at all... but I think it would add a lot to the game's immersion if turning while prone was a very slow and tedious process, and if players instead had the option of flipping onto their backs to look behind them. This would improve maneuverability when prone around walls, since you would not have to rotate on your axis to look behind you.
How does that sound? Or have I made a duplicate thread? If so, my apologies; it's difficult to find keywords for such a specific thing.
In most first-person shooters, it is possible to look behind you very quickly by jerking the mouse left or right very quickly. This usually results in the entire soldier's body rotating very quickly on the ground in an unrealistic and quite game-y fashion.
Looking at the free aim system, I would assume that this sort of unrealistic animation would be partially mitigated by the free aim system for small movements, but would still leave the problem of soldiers suddenly spinning backwards and forwards all the time.
I know TWI has already put a lot of effort into making RO2's player animations as smooth and seamless as possible, so this may not need to be said at all... but I think it would add a lot to the game's immersion if turning while prone was a very slow and tedious process, and if players instead had the option of flipping onto their backs to look behind them. This would improve maneuverability when prone around walls, since you would not have to rotate on your axis to look behind you.
How does that sound? Or have I made a duplicate thread? If so, my apologies; it's difficult to find keywords for such a specific thing.