The movement speeds are realistic. We got a guy (not even a trained soldier or athlete), made him carry a PPSH, and had him run around. We timed his distance from one point to another. And the in-game speed is based exactly off of his running speed.
But what kind of surface was he running on?
It would be nicer if running speeds varied a bit. Running on snow wouldn't be as easy as running on a floor.
And I think that is just too quick for running up stairs.
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