RO2 Moveable maxim gun

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gunpowderfans

FNG / Fresh Meat
Jan 16, 2015
27
0
1
24
Beijing,China
tieba.baidu.com
Make the fixed MGs can be moveable and destroyable in some maps, attackers can pick up the maxim or MG34 to place on the front(by serval players, such like this in the picture), defenders can destroy it by just holding Ctrl...It will be interesting! I am hoping to see it in RO2.


xin_3621101170924356137608.jpg
 

Rrralphster

FNG / Fresh Meat
Mar 4, 2006
1,411
106
0
49
Nederland
Make the fixed MGs can be moveable and destroyable in some maps, attackers can pick up the maxim or MG34 to place on the front(by serval players, such like this in the picture), defenders can destroy it by just holding Ctrl...It will be interesting! I am hoping to see it in RO2.


xin_3621101170924356137608.jpg

I think that if that would be possible, we would already have MG teams.
I fully agree though. I would like to see MG teams as well.

"In the German Heavy Machine Gun (HMG) Platoon, each Platoon served four MG 34/MG 42 machine guns, used in the sustained fire mode mounted on tripods. In 1944 this was altered to six machine guns in three sections with two 7-man heavy machine gun squads per section as follows:

Squad Leader (NCO) MP40
Machine Gunner (Private) MG 34/MG 42 and Pistol
Assistant Gunner (Private) Pistol
Three Riflemen (Privates) Rifles
Horse leader for Horse, cart and trailer (Private) Rifle"

Needs horses as well
 

OttoFIN

FNG / Fresh Meat
Nov 14, 2014
26
0
0
This would be pretty damn cool. When objective gets captured, you would need to grab your MG and run slowly with it and other people would cover you.

Oh, and Rrralphster, your signature matches perfectly with the "We need horses as well" suqqestion :rolleyes: .
 

Cat_in_da_Hat

FNG / Fresh Meat
Dec 11, 2006
1,749
115
0
Maybe set bots up as the assistant gunner when there is no human in that role. If they get killed it nerfs the MG until they respawn and get back to teh MG.
 

gunpowderfans

FNG / Fresh Meat
Jan 16, 2015
27
0
1
24
Beijing,China
tieba.baidu.com
I think it dont need the assistant gunner but a number of ammo supporters

I think it dont need the assistant gunner but a number of ammo supporters

Maybe set bots up as the assistant gunner when there is no human in that role. If they get killed it nerfs the MG until they respawn and get back to teh MG.
In game, there is no assistant gunner beside the fixed HMGs, so I think it may not need any assistant. :D
 

OZMO

FNG / Fresh Meat
Sep 27, 2013
16
0
0
Make the fixed MGs can be moveable and destroyable in some maps, attackers can pick up the maxim or MG34 to place on the front(by serval players, such like this in the picture), defenders can destroy it by just holding Ctrl...It will be interesting! I am hoping to see it in RO2.

Making them destroyable would actually be very good feature. But they could be destroyed only with satchels and tanks and maybe arty?
 
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