Movable field guns?

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PETERPANs

FNG / Fresh Meat
Jul 10, 2009
505
106
0
Is there chance to allow infantry to move light field guns? Around diameter 37-45-50 and maybe 75 mm.

Sometimes its better to change fireing position. For example if you conquer 1 street you push cannon 30-50 metres forward to another spot.

I see some videos of stalingrad urban conflict by light field guns. It seems that they used some kind of HE shells against buildings (shooting to windows, doors).

There is another point whitch I dont know. Is it easy to operate 37 mm field canon by standard infantry or there should be another possible class in HOS "artilleryman?".
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
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that would be excellent. i would love to see at least mortars like the ones CC has. stationary guns like pak40 that RO currently has, plus some lighter mobile guns......very good suggestion
 

The_Emperor

FNG / Fresh Meat
May 9, 2009
1,088
186
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Milkyway
When the gun was like a tank with the score system and movement abilities

One person is the driver and the gunner, additional people can "enter" the gun to give their human power to move the gun. The more people the faster and easier the gun can be moved. Of course everyone of the gun crew gets kills credited.
 

Napoleon Blownapart

FNG / Fresh Meat
Jul 1, 2009
170
3
0
Los Angeles, CA
mortars (one person commands a battery of lets say 4-6 mortars??) and small field guns like the ones in the above post should be usable... but for larger stuff like anything bigger than a 105mm should be off map.
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
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i liked the way CC incorperated mortars........two man crews, one to spot and one to fire. like the way the office and radioman work together in DH to call in arty. promotes teamwork
 

Mr Milkman

FNG / Fresh Meat
Aug 10, 2009
401
68
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In DH there's a map where you can select to be artillery men... I was disappointed though when I ran up to the flak 88's only to find I couldn't use them.. :(
 

Baine

FNG / Fresh Meat
Aug 2, 2006
196
39
0
20 mm anti air gun in ground role would be great, it is even portable by manpower


YouTube - 2 cm FlaK 30/38

Something like this would be good. You could make it something you have to "enter" like a tank, with a "driver" who moves it around and a gunner who can shoot it(after it is set up).

Would be awesome for streetfights.
 

Slyk

FNG / Fresh Meat
Feb 17, 2006
1,277
10
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www.after-hourz.com
We thought about trying this in the After-Hourz vehicle pack for RO but in the end it was not worth the time and effort. Also, the majority of maps at the time wouldn't have gained much from them in a direct fire mode. Mortars would be far more valuable if I were to choose between the two. AT guns or small infantry support guns would be great in the urban environment but you would want to be careful how you implement it. I would concentrate on more dynamic/random spawning of the guns to keep the level fresh, especially if it is a CA map. Another idea for a mod team to work on though. ;)
 

OneBloodyHero

FNG / Fresh Meat
Sep 22, 2009
272
76
0
Canada
This has been suggested before, but it is never too much to ask for movable or even stationary field guns.

Crews could man-handle field guns, meaning they could push, pivot, and move them, with relative ease. They were designed to be moved or rotated. Albeit, it is much harder to move guns of higher caliber for obvious reasons.

Would be cool to have field guns, but most definitely will not be included in the game.
 
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Lucan946

FNG / Fresh Meat
Jun 12, 2009
636
84
0
Mortars are a must, in my opinion. It would be great to see movable AT guns, heavy machine guns, and flak guns as well.
 

Extension7

FNG / Fresh Meat
Jun 22, 2010
1,766
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East Coast USA
www.createphpbb.com
This has been suggested before, but it is never too much to ask for movable or even stationary field guns.

Crews could man-handle field guns, meaning they could push, pivot, and move them, with relative ease. They were designed to be moved or rotated. Albeit, it is much harder to move guns of higher caliber for obvious reasons.

Would be cool to have field guns, but most definitely will not be included in the game.

Way to be downer man ._.
 
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Baine

FNG / Fresh Meat
Aug 2, 2006
196
39
0
I'm all for movable field guns. As you said, stationary guns are not the best option for obvious reasons.

I'd like a system where the guy who mounts the gun, is the one who can set it up/pack it up to move it with like 1 or 2 additional "crew slots" where guys could enter and help him push when it is packed up.

So for example, everyone spawns, guy finds the 2cm flak gun, enters it, packs it up(and now he could possibly try to push it on his own, but it would be ultra slow) and he could ask teammates to help him. THey "enter" the gun, and don't have to do anything, but the guy can move it faster now. After he is in position he can set it up again and voila.

+Pro: Awesome heavy fire support that will rip enemies apart :D
-Con: Not a lot of cover for the "crew", easy to flank.
 

Slyk

FNG / Fresh Meat
Feb 17, 2006
1,277
10
0
www.after-hourz.com
Yep, that was our idea. One guy is the commander, one the gunner, then each slot filled, depending on the gun, would contribute extra power/speed to move the gun faster. Once positioned, or pivoted, etc, the other guys can detach and provide some fire support. Ideally this would only be viable on big maps with long ranges for fire support or to engage armor. Typically maps are too small or too fast playing to allow much use of this feature and you obviously want higher player counts to make it feasible.

Better to concentrate on lower player demand issues like mortars and randomly spawned heavy weapons that can dynamically influence a map each time it loads.