Mouse speed modification.

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
We already know there are 3 stages of zoom/ironsight.


  • Normal wide field of view. (say 85 fov in normal ro)
  • Ironsight slightly zoomed field of view. (say 75 fov)
  • breathing mode heavily zoomed field of view. (say 60 fov)
------------------------------------

It would be nice if users could set 3 different mousespeeds for the 3 versions of zoom right in the game.

and it would be nice if the users could set the mousespeed multiplier when resting your weapon. Say if you rest your weapon your mouse speed is 0.9 the normal speed. (currently the mouse speed lowers in ROOST when you rest your weapon but you can not change it).

Basically through bindings you can already bind different mousespeeds, but it would be nice for newer players if it was made available on the go, as proper mousespeeds can make aiming a lot easier.

Personally i prefer to not have my mousespeed changed for my weapon of usage when resting it, and would love the ability to turn of that mouse speed modifier if its like in ROOST.

Of course this stuff should go under a more advanced menu option, so that new players don't get scared by having to set 3 sliders.
-----------

Note i know i did the same sort of suggestion before, but i didn't think it would be best to bump up an old thread.
 
Last edited:

Hyperion2010

FNG / Fresh Meat
Nov 22, 2005
2,560
1
0
34
NC
Overall this seems like a good idea given that many players can already do similar things using hardware buttons on their mice (mx518 for example). I realize that IRL one cannot move one's hand one it is resting it on a surface (mmm bloodly nuckles) so it is sort of a "realism" thing but since hardcore players already bypass this I see no reason to gimp less experienced players by hiding these controls from them.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
If it were like a console a fixed environment i would perhaps be against it. As in a sense it might not be realistic to have super precision while aiming, however its already possible in a way thats unstoppable for the devs.

  • its already possible to change mouse dpi (and thus mouse speeds) with different kinds of mouses.
  • its possible to bind mousespeeds in the user configuration file (both in UT3 as in RO).
So i think its better to just make it accessible to everybody in an easy way, and create a more even playing ground. I feel that it is more fair that way, than to keep it only to those that know how to make binds in configuration files, or got a dedicated gaming mouse. It could possibly help people get over the steep initial learningcurve earlier as well.

Features such as sway, unaligning ironsights and breathing, are probably the methods the devs will use to make a weapon harder to control for pixel shooting.
 
Last edited:

LionbI4

FNG / Fresh Meat
Apr 26, 2006
273
12
0
Again agree with that.
It is annoying sometimes to have sensitivity changed, if you suddenly rest your weapon, while following someone with a crosshair.
 

Snuffeldjuret

FNG / Fresh Meat
Jul 6, 2010
1,785
373
0
Goteborg, Sweden
... Personally i prefer to not have my mousespeed changed for my weapon of usage when resting it, and would love the ability to turn of that mouse speed modifier if its like in ROOST....
Totally agree. I really hate this feature in ROOST =(.

Anyone know how it will be in ROHOS?
(Will the resting system even work the same way?)

(necro > new topis so please no comments about this being an old thread)
 

Dr.Atkins

FNG / Fresh Meat
Sep 9, 2009
251
90
0
I as well want to adjust the sensitivity for each ironsight mode.
This is how it is done in RnL atm and it works well.
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
0
Denmark
If it were like a console a fixed environment i would perhaps be against it. As in a sense it might not be realistic to have super precision while aiming, however its already possible in a way thats unstoppable for the devs.

That's my thoughts on it aswell, the cat's out of the bag allready, if you've got the mouse for it or know how to tinker with an ini file, then you can do it, so perhabs it should just be a feature avalible to all, then it's also easier to counter it with sway and the like.
 

213

FNG / Fresh Meat
Jul 22, 2009
917
371
0
We already know there are 3 stages of zoom/ironsight.


  • Normal wide field of view. (say 85 fov in normal ro)
  • Ironsight slightly zoomed field of view. (say 75 fov)
  • breathing mode heavily zoomed field of view. (say 60 fov)
------------------------------------

It would be nice if users could set 3 different mousespeeds for the 3 versions of zoom right in the game.

and it would be nice if the users could set the mousespeed multiplier when resting your weapon. Say if you rest your weapon your mouse speed is 0.9 the normal speed. (currently the mouse speed lowers in ROOST when you rest your weapon but you can not change it).

Basically through bindings you can already bind different mousespeeds, but it would be nice for newer players if it was made available on the go, as proper mousespeeds can make aiming a lot easier.

Personally i prefer to not have my mousespeed changed for my weapon of usage when resting it, and would love the ability to turn of that mouse speed modifier if its like in ROOST.

Of course this stuff should go under a more advanced menu option, so that new players don't get scared by having to set 3 sliders.
-----------

Note i know i did the same sort of suggestion before, but i didn't think it would be best to bump up an old thread.

due to air resistance and the limits of human anatomy, you cannot turn for example 360 degrees in a nano second with a rifle in your hand and shoot your pursuer john woo style. it's physically impossible.

so, yeah, no on twitch shooters and mouse speed modifiers. thank you.
 

Dr.Atkins

FNG / Fresh Meat
Sep 9, 2009
251
90
0
Are you going to prohibit mouses that have sensitivity buttons as well?

Anyway, I think you didnt even read Zetsumei's post.

Giving each IS-mode a different mouse sensitivity will not result in a carousel-shooting anymore than not giving them. If anything, it'll reduce it because giving e.g. the 75/60-fov IS lower sensitivity will make it slower to turn 180 degrees with it then with free-aim thus reducing 360-turning speed and increasing 75/60-fov IS sensitivity might make u turn faster but you can't aim accurately like in current RO and turning around with free-aim and then switching to another IS mode will not happen instantly so I dont see how you can derive that carousel-shooting from this suggestion...

If the suggestion would have been a special key to reduce mouse sensitivity regardless of IS-mode, then ur argument would have made sense. And I think that kind of "special key" is possible to do anyways, as it is now in RO:eek:st.
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
722
0
Ya I agree, the option to turn off the lowered sensitivity of resting your weapon would be nice.

I have mine set to 2.25 and it's perfect for when I'm not rested, but a tad slow for when I am.
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
0
Denmark
so, yeah, no on twitch shooters and mouse speed modifiers. thank you.

But you can't stop it, mice with on-the-fly DPI adjustment can do exactly that, and you can't prevent people from using thouse.
Nor can you prevent people from creating ini scripts for on-the-fly mouse sensitivity adjustment.

People are going to do it wether you like it or not, and regardless of what TWI does, that cat's out of the bag, it can allready be done by anyone who owns a good mouse, or has even basic knowledge of creating keybinds in an ini file, and people will be using it.


So seeing as we cannot prevent it's use (and we can't), then it may aswell be a feature, so atleast there's an even playingfield, and once it is a feature, it is also easier to counter it with weapon sway and such things, making it a core game mechanic.
 

u-s-e-r

FNG / Fresh Meat
Nov 24, 2010
1,329
340
0
Yeah, customizable mouse speeds across different aiming systems in the game should definitely be included.
 

Schreq

FNG / Fresh Meat
Jan 10, 2011
257
191
0
.de
Mouse sensitivity and fov changes are a bad thing all together. Something drastic like this should always be optional in my opinion. With the fov changes while running and the different ironsight modes, twi could allow us to to set them individually. All that in a certain area of course. So if we assume the default fov is 85 and running has 95, you could set the running fov in an area of 85-95.

Btw. In ostfront resting your weapon means mousesens * 0.5
 
Last edited:

Reise

FNG / Fresh Meat
Feb 1, 2006
2,687
851
0
Maine, US
Agreed on some sort of ability to manually adjust mouse speeds during different aiming modes. Now that I have an MX518 I can change my DPI anytime, so giving others the ability to do so seems natural if RO2 is to keep everyone's capabilities on equal terms.

What I don't want to see is custom FOV adjustments for the different aiming modes. That would be pushing it.
 

u-s-e-r

FNG / Fresh Meat
Nov 24, 2010
1,329
340
0
Agreed on some sort of ability to manually adjust mouse speeds during different aiming modes. Now that I have an MX518 I can change my DPI anytime, so giving others the ability to do so seems natural if RO2 is to keep everyone's capabilities on equal terms.

I too have the adjustment possibility in my mouse but I dont really want to press those buttons everytime I aim down the sights and so on, preferably automatic or none at all.
 

Schreq

FNG / Fresh Meat
Jan 10, 2011
257
191
0
.de
Agreed on some sort of ability to manually adjust mouse speeds during different aiming modes. Now that I have an MX518 I can change my DPI anytime, so giving others the ability to do so seems natural if RO2 is to keep everyone's capabilities on equal terms.

What I don't want to see is custom FOV adjustments for the different aiming modes. That would be pushing it.

As I said, if there are limits, aka not beeing able to set it higher as it zooms by default, I dont see a problem with adjustable fovs for aiming. Not everybody likes zoom.
 

jalex3

FNG / Fresh Meat
Oct 21, 2009
1,638
273
0
Australia
As I said, if there are limits, aka not beeing able to set it higher as it zooms by default, I dont see a problem with adjustable fovs for aiming. Not everybody likes zoom.

I think you will find its pretty annoying when you get killed by other riflemen you can even see.

If some servers had no zoom at all I'd not mind. I don't care if people have the choice withing limits, but I think Ill keep in on the standard.
 
Last edited:

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
Personally I want adjustability in the zoom within some bounds set by TWI. Not everybody got the same size of monitor and thus requires a different zoom to obtain 1:1 vision.

If twi allows players to set it between no zoom and the default zoom in game, then I don't think anyone would really complain. As long as people do not get free sniper sight, I say let people customize all they want.

I use a pretty big monitor so to make targets appear of the same size as in reality I simply need less of a zoom than users with a 19" monitor.
 
Last edited:

Schreq

FNG / Fresh Meat
Jan 10, 2011
257
191
0
.de
I think you will find its pretty annoying when you get killed by other riflemen you can even see.

If some servers had no zoom at all I'd not mind. I don't care if people have the choice withing limits, but I think Ill keep in on the standard.

On the old RO stock maps I can see everything as good as with a scope. The thing with the scope/zoom is, that it makes hitting small pixels easier.
Having no zoom doesn't have only disadvantages. Aiming in CQB and tracking enemies circle strafing around you, is easier without zoom.