Hi, I thought it would be good to construct a list of the most wanted bug fixes and minor suggestions, so that TWI have a better idea of what the community would like to see changed. Ideally I want to see things on this list that shouldn't technically take much to change but should have a reasonable impact (such as making something less annoying ).
I would like you guys to post your own suggestions, and quote the suggestions of others that you like, and I'll give each suggestion a point for each user that does this. I'll add suggestions to the list when they have at least 2 votes. Keep the descriptions short and to the point, and provide links to any threads that give additional information on these suggestions / bugs.
I've now added a 'feature' list which consists of requests that are bigger than the minor alterations this thread was originally designed for.
Wishlist
Votes - Suggestion
6 ------ Fix: If you join during trader time your perk automatically gets picked and you cannot choose it again until the next wave. [1], [2].
6 ------ Change: Prevent syringe from playing 'reload' animation if it misses.
5 ------ Change: Stop server browser from refreshing the list every time you view it (either from exiting an error screen or changing between LAN/friends/internet tabs). Instead have it keep the list until you've actually played and disconnected from a server.
5 ------ Add: A server history tab in the server selection screen.
3 ------ Change: When a player makes a head shot, award them the kill when the specimen finally dies. Award an assist bonus (a small amount of cash) to anyone who lands the finishing blow on a specimen (doesn't count if it dies from bleeding out rather than direct damage). [1].
3 ------ Change: Give the menu system and HUD an overhaul. It looks pretty bad right now, and it has a negative impact on the feel of the game.
2 ------ Change: Give the LAW a minimum arming range. Roughly 10m seems to be a pretty common distance for similar weapons. [1].
2 ------ Change: Adjust server browser so that current selection does not change when servers are added above it.
2 ------ Change: Add a 'stop' button to the server browser, to cancel refreshing.
2 ------ Change: When a player heals another player, make the amount of cash the player receives depend on the amount of HP they heal, with a minimum and maximum amount set. [1].
2 ------ Change: When switching to a different weapon class, give weapons with no ammo lowest priority, so that they will be picked last. Weapons that are empty but have more ammo should not be treated this way, just weapons for which you have no ammo.
Last updated at post #24.
I would like you guys to post your own suggestions, and quote the suggestions of others that you like, and I'll give each suggestion a point for each user that does this. I'll add suggestions to the list when they have at least 2 votes. Keep the descriptions short and to the point, and provide links to any threads that give additional information on these suggestions / bugs.
I've now added a 'feature' list which consists of requests that are bigger than the minor alterations this thread was originally designed for.
Wishlist
Votes - Suggestion
6 ------ Fix: If you join during trader time your perk automatically gets picked and you cannot choose it again until the next wave. [1], [2].
6 ------ Change: Prevent syringe from playing 'reload' animation if it misses.
5 ------ Change: Stop server browser from refreshing the list every time you view it (either from exiting an error screen or changing between LAN/friends/internet tabs). Instead have it keep the list until you've actually played and disconnected from a server.
5 ------ Add: A server history tab in the server selection screen.
3 ------ Change: When a player makes a head shot, award them the kill when the specimen finally dies. Award an assist bonus (a small amount of cash) to anyone who lands the finishing blow on a specimen (doesn't count if it dies from bleeding out rather than direct damage). [1].
3 ------ Change: Give the menu system and HUD an overhaul. It looks pretty bad right now, and it has a negative impact on the feel of the game.
2 ------ Change: Give the LAW a minimum arming range. Roughly 10m seems to be a pretty common distance for similar weapons. [1].
2 ------ Change: Adjust server browser so that current selection does not change when servers are added above it.
2 ------ Change: Add a 'stop' button to the server browser, to cancel refreshing.
2 ------ Change: When a player heals another player, make the amount of cash the player receives depend on the amount of HP they heal, with a minimum and maximum amount set. [1].
2 ------ Change: When switching to a different weapon class, give weapons with no ammo lowest priority, so that they will be picked last. Weapons that are empty but have more ammo should not be treated this way, just weapons for which you have no ammo.
Last updated at post #24.
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