Mortar tactics

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Ritterkreuz

FNG / Fresh Meat
Sep 16, 2012
338
0
0
Is there any way to aim the mortar? How do you use the mortar? I hope there is something I missed here, as I just guessestimate the range.

My way of using it is to personally follow the front line riflemen with the mortar at the ready and open fire as soon as I see them trade shots with enemies.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
When you pick the mortar, you default to direct fire mode. Scroll the mouse wheel, and you can dial in range. You'll know it because a yellow parabolic curve gets drawn to show an estimate of where the shell will land.

Beware as the range reduces if you aren't perfectly flat, as it was always fired 45 degrees from the ground. So if your on a bit of a slope, dial up further.

Use T to get a range to objectives, and this post to estimate based on the overhead map.
 

Zidious G

FNG / Fresh Meat
Nov 26, 2012
343
6
0
Sweden
look at the enemy objective and press Z, you just made yourself a mortar mark :)

What do you mean by mortar mark exactly? I tried looking at an objective as a mortarman but all it does is to mark enemies inside the objective. What is supposed to happen?
 

Cwivey

Grizzled Veteran
Sep 14, 2011
2,963
118
63
In the hills! (of England)
What do you mean by mortar mark exactly? I tried looking at an objective as a mortarman but all it does is to mark enemies inside the objective. What is supposed to happen?

When you mark an enemy, you're given the distance to them (look at the top of your screen while pressing T). So you can base the range of your mortar from that. :>
 

S.N.A.F.U.

FNG / Fresh Meat
Jan 9, 2013
190
1
0
If you don't have other players on the Axis team spotting for you, tactical display is your reliable friend.

When attacking, you can in indirect-fire mode dial in the distance between you and the current objective as your target range if you want to hit Allies who are defending from within the objective. If other Axis players are inside the objective (and you don't want to team-kill like a champ) or you want to prevent Allies from reinforcing the current objective, add 10-50m onto your indirect-firing range.

When attacking, it's the opposite. Fire 10-75m past the objective to slow down/halt advancing Allies. Use the distance between you and the current objective to fire at Allies inside the current objective at the risk of team-killing other defending Axis.

That's what I've found to be fairly successful.