It is my opinion that very many gamers, particularly those who've never visited this forum, misunderstand RO2 in many ways.
For example, the zoom feature is designed to approximate human vision distance, and therefor extend firefight range to real life levels. How would newcomers know this? Most of the critics call the feature unrealistic! Comments like "Robo-vision" further my belief that it's widely misunderstood
Also, I think newcomers often mistake an unfamiliar damage model both (tanks and players) for bugs and glitches. "I shot him!! Stupid game!!" (sorry mate, you hit him in a non lethal area/you missed the fuel tank etc)
--- TL;DR --- Point being, if TWI explained their game mechanics more, some people might realize what was intentional, understand TWIs motives behind certain decisions that seem strange at face value. It would reduce much frustration to those who haven't worked all this out themselves.
For example, the zoom feature is designed to approximate human vision distance, and therefor extend firefight range to real life levels. How would newcomers know this? Most of the critics call the feature unrealistic! Comments like "Robo-vision" further my belief that it's widely misunderstood
Also, I think newcomers often mistake an unfamiliar damage model both (tanks and players) for bugs and glitches. "I shot him!! Stupid game!!" (sorry mate, you hit him in a non lethal area/you missed the fuel tank etc)
--- TL;DR --- Point being, if TWI explained their game mechanics more, some people might realize what was intentional, understand TWIs motives behind certain decisions that seem strange at face value. It would reduce much frustration to those who haven't worked all this out themselves.
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