More transparency from Tripwire?

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More transparency from Tripwire?

  • Yes

    Votes: 15 50.0%
  • No

    Votes: 15 50.0%

  • Total voters
    30

Calumhm

FNG / Fresh Meat
Jul 22, 2009
389
30
0
31
Plymouth, England
It is my opinion that very many gamers, particularly those who've never visited this forum, misunderstand RO2 in many ways.

For example, the zoom feature is designed to approximate human vision distance, and therefor extend firefight range to real life levels. How would newcomers know this? Most of the critics call the feature unrealistic! Comments like "Robo-vision" further my belief that it's widely misunderstood

Also, I think newcomers often mistake an unfamiliar damage model both (tanks and players) for bugs and glitches. "I shot him!! Stupid game!!" (sorry mate, you hit him in a non lethal area/you missed the fuel tank etc)

--- TL;DR --- Point being, if TWI explained their game mechanics more, some people might realize what was intentional, understand TWIs motives behind certain decisions that seem strange at face value. It would reduce much frustration to those who haven't worked all this out themselves.
 
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Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
5,024
1,037
0
79
Florida, USA
www.raidersmerciless.com
It is my opinion that very many gamers, particularly those who've never visited this forum, misunderstand RO2 in many ways.

For example, the zoom feature is designed to approximate human vision distance, and therefor extend firefight range to real life levels. How would newcomers know this? Most of the critics call the feature unrealistic! Comments like "Robo-vision" further my belief that it's widely misunderstood

Also, I think newcomers often mistake an unfamiliar damage model both (tanks and players) for bugs and glitches. "I shot him!! Stupid game!!" (sorry mate, you hit him in a non lethal area/you missed the fuel tank etc)

--- TL;DR --- Point being, if TWI explained their game mechanics more, some people might realize what was intentional, understand TWIs motives behind certain decisions that seem strange at face value. It would reduce much frustration to those who haven't worked all this out themselves.

Are you advocating that TWI should take the developers away from completing and releasing the new HUGE RO2 update (including Classic Mode) simply to explain the game? :confused:

Am I missing something here?

I'd rather see Tripwire devoting their precious time to the program instead of baby sitting. The newer users can always ASK questions both in-game and here in the forums. There many experienced users ready, willing and able to help them. ;)
 
Last edited:

Lone Rebel

FNG / Fresh Meat
Jan 29, 2012
307
37
0
Italy
Gotta agree with Mike on that.

I understand everybody once was a noob himself, and also that RO2 is a couple of steps above your average fps, but everybody learnt by doing or studying (or asking, as suggested)

We could have an indeep tutorial, or even better, as old games once were, with a manual that explains every aspects of the game. This could be community made btw, and I'm sure that, if it's made well, TWI would surely release it ;)

So, you could do this in your spare time, maybe? I've already saw some nice posts in "tactics" area.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
0
56
Newton, NJ
I get what he is saying.

It would be interesting to know all the details of hows and why they did things, but it isn't really necessary and probably time consuming.

Perhaps if you have specific questions, just start a topic and ask other forum members that might have some insight and the Devs might even chime in.
 

orlok_tzar

FNG / Fresh Meat
Mar 12, 2012
48
1
0
Hello all

Transparency is probably not the correct word to use in this situation, but a more comprehensive in game tutorial would have been nice, but as others are saying to do this at the current time would pull TWI resources from other tasks most likely.

A far better idea now IMHO, would be for the old pro's of the game (or a community manager) to write up a newbie guide and post it here for us new folk.

Also, even though the game was written a certain way, players always find interesting and unexpected ways to play out of the original remit, which is why I'd like a player written guide.

Just a thought.

Rgds

LoK
 

[TW]Wilsonam

VP, Tripwire Int.
Oct 17, 2005
4,060
2,618
113
63
Roswell, GA
www.tripwireinteractive.com
Time-consuming is right. Wiki is indeed appearing (will need populating). Yoshi has been doing a ton of posts. There is a manual around in draft somewhere, that may actually get finished - but that won't go into insane detail.
 

Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
0
Shanghai, China
Nah, I don't think it's necessary. It's a shooter in the end. New guy dies. Why is that? He got shot.
New guy shoots somebody else, enemy dies, new guy is happy. New guy shoots somebody, but only wounds him, just to get shot back and killed? He will rant "Cheater" and bul**** through text messages. Either he gets the issue explained during the game, or, in the best place, comes to the forums and asks.

The forum is full of useful threads, helpful people and I think that TWI is pretty open in general. The WIKI is a great idea. Hopefully that gets loads of input from the community.
 

Lone Rebel

FNG / Fresh Meat
Jan 29, 2012
307
37
0
Italy
This is not bad for a newcomer, but still miss a tank deep tutorial (which actually could use for myself too ;) )

I'll stay tuned for the wiki, can only be good for the game and the community :)