More realistic and meaty gun sounds.

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Fisher

FNG / Fresh Meat
Sep 4, 2011
489
73
0
Crawley, England
Ok, I've been looking up most of the weapons in this game. And almost all of them don't seem to have the same sound as they do in real life, and also feel extremely less meaty. It feels as though I'm shooting airsoft in comparison. Anyone else think they need to edit the gun sounds?
 

Filo90

FNG / Fresh Meat
Mar 4, 2011
713
148
0
they are all registered from real guns so........they should be almost perfect ;)
 

FBOTheLiuetenant

FNG / Fresh Meat
Mar 20, 2006
640
104
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www.righttorule.com
IF you are looking up videos of these weapons on Youtube, remember that the video probably was recorded with a crappy camcorder mic and was filmed by an amateur. Considering the sound recording in RO2 was done by the same crew that did audio for The Pacific, I'd say the quality far surpasses lowres camcorder Youtube uploads. Also keep in mind, even though guns are loud, not all weapons sound meaty. I know what you mean, about wanting more oomph, but they are very realistic.
 

FBOTheLiuetenant

FNG / Fresh Meat
Mar 20, 2006
640
104
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www.righttorule.com
This is true, and the sound system does seem to be very peculiar. For instance, when I'm near a firing MG the sound is very clear and dynamic, but if I take just a few steps to the side the MG suddenly sounds muffled and far away. I agree with you that some of the aspects of sound, distance, location, and ambient noise are lacking. This isn't really an issue with the sounds themselves, but with the way the game handles all of these other factors.
 

Oliie

FNG / Fresh Meat
Sep 2, 2009
15
1
0
I must admit that the gunsounds are fairly weak. In Ostfront Mosin Nagant (not only) sounded like it seriously has the power.
Pistols' sounds in RO2 are a joke.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
From what I recall, the sound guys added some extra bass in that wasn't really in the report. The extra oomph was meant to convey the compression effect you feel IRL, but can't really portray in game.

They also upscaled the "mechanical" sounds, since you can clearly hear them IRL, but they won't register on a mic set to record the loud bang.
 

7.62Thunder

FNG / Fresh Meat
Aug 12, 2011
79
14
0
But they are realistic. A 9mm P38 doesnt sound anything like a Desert Eagle.

This is one case where authenticity trumps being badass.

Have you ever actually fired a 9mm pistol? The p38 is not realistic at all in game, it sounds very weak and quiet. In real life (not a recorded video) a 9mm has a very sharp, loud, crack/pop. I've got a 9mm on my desk as I type this, And I actually have a sound that I made for GTA IV that would have been better than the p38 in this game.
 

FBOTheLiuetenant

FNG / Fresh Meat
Mar 20, 2006
640
104
0
www.righttorule.com
I've fired quite a few handguns. And a sharp crack is completely different from what the OP is asking for.

If you want to say that the sound is weak and quiet yes it is, but the sound itself is pretty accurate. If every weapon sound was as loud as it should be, we'd be deaf in no time so of course it isn't as loud a real life.
 

DIVZ

FNG / Fresh Meat
Aug 21, 2011
169
42
0
The Netherlands
www.youtube.com
Well I have tried playing the game on my speakers and when I rapid fired the SVT I could feel the effect you would feel IRL when you fire a gun is a sort of shock effect after you fire it.

This imo has been done well by adding some extra bass.

Although echos would be nice yes.
 

7.62Thunder

FNG / Fresh Meat
Aug 12, 2011
79
14
0
Well that is one thing I always liked about the half life mods. I could always make and install my own client side sound packs with ease. Would be nice if I could make my own for this game as well.
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,067
743
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35
liandri.darkbb.com
I don't know if we need echo per se. It would be cool if we had it, but I imagine it would be a lot of work for both TWI to implement this and for servers (or clients) to handle the extra load. Not sure further decreasing performane across the board is a good idea at this point. Anyway, not my decision.

What I would like to hear though is much more reverb!
 

Herne

FNG / Fresh Meat
Sep 19, 2011
27
30
0
A decent amount of reverb and bass put on the peak of the wave length.

I dunno the weak sounds match the gfx really.
 

panalfik

FNG / Fresh Meat
Sep 21, 2011
9
1
0
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Kirq

FNG / Fresh Meat
Mar 18, 2006
488
95
0
43
Rzeszow , Poland
Actually I like how guns sounds in RO2, one thing that bugs me is grenade detonation sound. It should be much louder and powerful. Plus sometimes I can't hear detonation of greande I just tossed.
 
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Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
1,809
525
0
The funny thing is that with some of the guns they actually sound more real when you hear a guy next to you shoot it rather than when firing it yourself, and then with other guns it's the other way round.
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
3,996
775
113
@ op: You have been looking up these sounds how? If by youtube video then please realize the sound quality of what you are measuring it against is pathetic at best.

@ the rest: The gun sounds are some of the best I've ever heard in a game, yes I also own a P1 ( Afterwar p38 ), and while it does make a loud pop I think most of you are missing one key RO2 feature.

while(1)
{
If(gunSound != loudEnough)
Volume+=1;
}

RO2 only gets better with higher volume.